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https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
* Improve the inventory. Prepare for survival mode inventory.
This commit is contained in:
@@ -9,16 +9,27 @@
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#include "IngameBlockSelectionScreen.hpp"
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#include "ItemRenderer.hpp"
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#define C_SLOTS_HEIGHT ((C_MAX_INVENTORY_ITEMS + 8) / 9)
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std::string g_sNotAvailableInDemoVersion = "Not available in the demo version";
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Inventory* IngameBlockSelectionScreen::getInventory()
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{
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return m_pMinecraft->m_pLocalPlayer->m_pInventory;
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}
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int IngameBlockSelectionScreen::getBottomY()
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{
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// -1 for some reason, -2 to make it align between top of screen and top of hotbar instead
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return (m_height - 22 * (getSlotsHeight() - 2)) / 2;
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}
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int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
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{
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int bottom = m_height - 151;
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int slotsHeight = getSlotsHeight();
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int bottom = m_height - getBottomY();
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int top = bottom - slotsHeight * 22;
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int left = m_width / 2 - 87;
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if (y < bottom)
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if (y < top)
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return -1;
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if (x < left)
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return -1;
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@@ -27,7 +38,7 @@ int IngameBlockSelectionScreen::getSelectedSlot(int x, int y)
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if (idx > 8)
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return -1;
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return idx + 36 - 9 * ((y - bottom) / 22);
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return idx + 9 * slotsHeight - 9 * ((y - top) / 22);
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}
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int IngameBlockSelectionScreen::getSlotPosX(int x)
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@@ -37,27 +48,28 @@ int IngameBlockSelectionScreen::getSlotPosX(int x)
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int IngameBlockSelectionScreen::getSlotPosY(int y)
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{
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return m_height - 63 - 22 * y;
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return m_height - getBottomY() - 22 * y;
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}
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int IngameBlockSelectionScreen::getSlotsHeight()
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{
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return (getInventory()->getNumSlots() + 8) / 9;
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}
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bool IngameBlockSelectionScreen::isAllowed(int slot)
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{
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if (slot < 0 || slot > C_MAX_INVENTORY_ITEMS-1)
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return false;
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#ifdef DEMO
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return slot > 17;
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#endif
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return true;
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return slot >= 0 && slot < getInventory()->getNumSlots();
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}
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void IngameBlockSelectionScreen::init()
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{
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Inventory* pInv = m_pMinecraft->m_pLocalPlayer->m_pInventory;
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Inventory* pInv = getInventory();
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for (int i = 9; i < C_MAX_HOTBAR_ITEMS + C_MAX_INVENTORY_ITEMS; i++)
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int nItems = pInv->getNumItems();
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for (int i = 0; i < nItems; i++)
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{
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if (pInv->getSelectionSlotItemId(i) == pInv->getSelectedItemId())
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if (pInv->getItem(i)->m_itemID == pInv->getSelectedItemId())
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{
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m_selectedSlot = i - 9;
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break;
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@@ -65,17 +77,16 @@ void IngameBlockSelectionScreen::init()
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}
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if (!isAllowed(m_selectedSlot))
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m_selectedSlot = 27;
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m_selectedSlot = 0;
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}
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void IngameBlockSelectionScreen::renderSlot(int index, int x, int y, float f)
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{
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int item = m_pMinecraft->m_pLocalPlayer->m_pInventory->getSelectionSlotItemId(index);
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if (item < 0)
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ItemInstance* pItem = getInventory()->getItem(index);
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if (!pItem)
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return;
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ItemInstance inst(item, 2, 0);
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ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, &inst, x, y, item);
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ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, pItem, x, y, pItem != nullptr);
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}
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void IngameBlockSelectionScreen::renderSlots()
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@@ -83,13 +94,13 @@ void IngameBlockSelectionScreen::renderSlots()
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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m_pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png");
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for (int y = 0; y != -22 * C_SLOTS_HEIGHT; y -= 22)
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blit(m_width / 2 - 182 / 2, m_height - 66 + y, 0, 0, 182, 22, 0, 0);
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for (int y = 0; y != -22 * getSlotsHeight(); y -= 22)
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blit(m_width / 2 - 182 / 2, m_height - 3 - getBottomY() + y, 0, 0, 182, 22, 0, 0);
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if (m_selectedSlot >= 0)
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blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 67 - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0);
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blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 4 - getBottomY() - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0);
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for (int y = 0, index = 9; y < C_SLOTS_HEIGHT; y++)
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for (int y = 0, index = 0; y < getSlotsHeight(); y++)
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{
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int posY = getSlotPosY(y);
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for (int x = 0; x < 9; x++)
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@@ -151,44 +162,10 @@ void IngameBlockSelectionScreen::mouseReleased(int x, int y, int type)
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void IngameBlockSelectionScreen::selectSlotAndClose()
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{
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Inventory* pInv = m_pMinecraft->m_pLocalPlayer->m_pInventory;
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int item = pInv->getSelectionSlotItemId(m_selectedSlot + 9);
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int idx = 0;
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// @TODO: Fix gotos
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#ifdef ENH_ENABLE_9TH_SLOT
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#define MAX_ITEMS (C_MAX_HOTBAR_ITEMS - 1)
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#else
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#define MAX_ITEMS (C_MAX_HOTBAR_ITEMS - 2)
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#endif
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if (item == pInv->getSelectionSlotItemId(0))
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{
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label_4:
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if (!idx)
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goto label_5;
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}
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else while (++idx != MAX_ITEMS)
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{
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if (item == pInv->getSelectionSlotItemId(idx))
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goto label_4;
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}
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while (true)
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{
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int item = pInv->getSelectionSlotItemId(idx - 1);
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pInv->setSelectionSlotItemId(idx, item);
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if (idx == 1)
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break;
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--idx;
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}
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label_5:
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pInv->setSelectionSlotItemId(0, item);
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pInv->selectSlot(0);
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Inventory* pInv = getInventory();
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pInv->selectItem(m_selectedSlot);
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m_pMinecraft->m_pSoundEngine->play("random.click");
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m_pMinecraft->setScreen(nullptr);
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}
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