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* Add more items for testing.
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@@ -152,7 +152,11 @@ Inventory::Inventory(Player* pPlayer)
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m_items[37] = Item::camera->m_itemID;
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m_items[38] = Item::door_wood->m_itemID;
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m_items[39] = Tile::gravel->m_ID;
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m_items[40] = Tile::water->m_ID;
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m_items[40] = Tile::cloth->m_ID;
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m_items[41] = Tile::clay->m_ID;
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m_items[42] = Tile::farmland->m_ID;
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m_items[43] = Tile::lapisOre->m_ID;
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m_items[44] = Item::door_iron->m_itemID;
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#endif
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}
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