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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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6
thirdparty/raknet/WSAStartupSingleton.cpp
vendored
6
thirdparty/raknet/WSAStartupSingleton.cpp
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@@ -15,8 +15,12 @@
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#if defined(_WIN32) && !defined(WINDOWS_STORE_RT)
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#if defined(_XBOX)
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#include <xtl.h>
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#else
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#endif
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@@ -46,7 +50,7 @@ void WSAStartupSingleton::AddRef(void)
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WSADATA winsockInfo;
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if ( WSAStartup( MAKEWORD( 2, 2 ), &winsockInfo ) != 0 )
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{
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#if defined(_DEBUG) && !defined(WINDOWS_PHONE_8)
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#if defined(_DEBUG) && !defined(WINDOWS_PHONE_8) && !defined(_XBOX)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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