C++03 Support & Partial Xbox 360 Support (#37)

* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-07 07:48:52 -05:00
committed by GitHub
parent 6c1a54e3f0
commit a0f71c7b27
179 changed files with 4969 additions and 918 deletions

View File

@@ -21,27 +21,26 @@ bool Tile::translucent [C_MAX_TILES];
bool Tile::isEntityTile [C_MAX_TILES];
Tile::Tile(int ID, Material* pMaterial) :
m_aabb(0, 0, 0, 1, 1, 1),
m_aabbReturned(0, 0, 0, 1, 1, 1)
void Tile::_init()
{
m_ID = ID;
m_pMaterial = pMaterial;
m_pSound = &SOUND_NORMAL;
if (tiles[m_ID])
// @BUG: Printing &tiles[m_ID], but probably supposed to print tiles[m_ID]
printf("Slot %d is already occupied by %p when adding %p\n", m_ID, &tiles[m_ID], this);
m_TextureFrame = 1;
m_pSound = nullptr;
field_28 = 1.0f;
field_30 = 0.6f;
m_hardness = 0.0f;
m_blastResistance = 0.0f;
m_descriptionID = "";
}
Tile::Tile(int ID, int texture, Material* pMaterial) :
m_aabb(0, 0, 0, 1, 1, 1),
m_aabbReturned(0, 0, 0, 1, 1, 1)
void Tile::_init(int ID, Material* pMaterial, int texture)
{
m_TextureFrame = texture;
_init();
m_ID = ID;
m_TextureFrame = texture;
m_pMaterial = pMaterial;
m_pSound = &SOUND_NORMAL;
m_aabb = m_aabbReturned = AABB(0, 0, 0, 1, 1, 1);
if (tiles[m_ID])
// @BUG: Printing &tiles[m_ID], but probably supposed to print tiles[m_ID]