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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -21,27 +21,26 @@ bool Tile::translucent [C_MAX_TILES];
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bool Tile::isEntityTile [C_MAX_TILES];
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Tile::Tile(int ID, Material* pMaterial) :
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m_aabb(0, 0, 0, 1, 1, 1),
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m_aabbReturned(0, 0, 0, 1, 1, 1)
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void Tile::_init()
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{
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m_ID = ID;
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m_pMaterial = pMaterial;
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m_pSound = &SOUND_NORMAL;
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if (tiles[m_ID])
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// @BUG: Printing &tiles[m_ID], but probably supposed to print tiles[m_ID]
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printf("Slot %d is already occupied by %p when adding %p\n", m_ID, &tiles[m_ID], this);
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m_TextureFrame = 1;
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m_pSound = nullptr;
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field_28 = 1.0f;
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field_30 = 0.6f;
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m_hardness = 0.0f;
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m_blastResistance = 0.0f;
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m_descriptionID = "";
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}
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Tile::Tile(int ID, int texture, Material* pMaterial) :
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m_aabb(0, 0, 0, 1, 1, 1),
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m_aabbReturned(0, 0, 0, 1, 1, 1)
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void Tile::_init(int ID, Material* pMaterial, int texture)
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{
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m_TextureFrame = texture;
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_init();
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m_ID = ID;
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m_TextureFrame = texture;
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m_pMaterial = pMaterial;
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m_pSound = &SOUND_NORMAL;
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m_aabb = m_aabbReturned = AABB(0, 0, 0, 1, 1, 1);
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if (tiles[m_ID])
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// @BUG: Printing &tiles[m_ID], but probably supposed to print tiles[m_ID]
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