mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-17 20:10:23 +03:00
C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
@@ -28,6 +28,15 @@ RandomLevelSource::RandomLevelSource(Level* level, TLong seed, int x) :
|
||||
m_perlinNoise8(&m_random, 8),
|
||||
m_pLevel(level)
|
||||
{
|
||||
field_4 = false;
|
||||
field_19F0 = 1.0f;
|
||||
field_7280 = nullptr;
|
||||
field_7E84 = nullptr;
|
||||
field_7E88 = nullptr;
|
||||
field_7E8C = nullptr;
|
||||
field_7E90 = nullptr;
|
||||
field_7E94 = nullptr;
|
||||
|
||||
LogMsg("Generating world with seed: %d", seed);
|
||||
|
||||
for (int a = 0; a < 32; a++)
|
||||
@@ -69,7 +78,7 @@ LevelChunk* RandomLevelSource::getChunk(int x, int z)
|
||||
TileID* pLevelData = new TileID[32768];
|
||||
|
||||
LevelChunk* pChunk = new LevelChunk(m_pLevel, pLevelData, x, z);
|
||||
m_chunks.insert({ hashCode, pChunk });
|
||||
m_chunks.insert(std::pair<int, LevelChunk*>(hashCode, pChunk));
|
||||
|
||||
Biome** pBiomeBlock = m_pLevel->getBiomeSource()->getBiomeBlock(16 * x, 16 * z, 16, 16);
|
||||
prepareHeights(x, z, pLevelData, nullptr, m_pLevel->getBiomeSource()->field_4);
|
||||
|
||||
Reference in New Issue
Block a user