C++03 Support & Partial Xbox 360 Support (#37)

* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-07 07:48:52 -05:00
committed by GitHub
parent 6c1a54e3f0
commit a0f71c7b27
179 changed files with 4969 additions and 918 deletions

View File

@@ -28,6 +28,15 @@ RandomLevelSource::RandomLevelSource(Level* level, TLong seed, int x) :
m_perlinNoise8(&m_random, 8),
m_pLevel(level)
{
field_4 = false;
field_19F0 = 1.0f;
field_7280 = nullptr;
field_7E84 = nullptr;
field_7E88 = nullptr;
field_7E8C = nullptr;
field_7E90 = nullptr;
field_7E94 = nullptr;
LogMsg("Generating world with seed: %d", seed);
for (int a = 0; a < 32; a++)
@@ -69,7 +78,7 @@ LevelChunk* RandomLevelSource::getChunk(int x, int z)
TileID* pLevelData = new TileID[32768];
LevelChunk* pChunk = new LevelChunk(m_pLevel, pLevelData, x, z);
m_chunks.insert({ hashCode, pChunk });
m_chunks.insert(std::pair<int, LevelChunk*>(hashCode, pChunk));
Biome** pBiomeBlock = m_pLevel->getBiomeSource()->getBiomeBlock(16 * x, 16 * z, 16, 16);
prepareHeights(x, z, pLevelData, nullptr, m_pLevel->getBiomeSource()->field_4);