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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -5,6 +5,7 @@ Inventory::Inventory(Player* pPlayer)
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{
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m_pPlayer = pPlayer;
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m_SelectedHotbarSlot = 0;
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m_bIsSurvival = false;
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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m_hotbar[i] = -1;
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@@ -43,10 +43,10 @@ public:
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}
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public:
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int m_SelectedHotbarSlot = 0;
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int m_SelectedHotbarSlot;
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private:
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Player* m_pPlayer = nullptr;
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bool m_bIsSurvival = false;
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Player* m_pPlayer;
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bool m_bIsSurvival;
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int m_hotbar[C_MAX_HOTBAR_ITEMS];
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std::vector<ItemInstance> m_items;
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@@ -83,7 +83,7 @@ public: // Methods
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public: // Item class fields
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int m_itemID;
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int m_maxStackSize = 64;
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int m_maxStackSize;
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int m_maxDamage;
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int m_icon;
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bool m_bHandEquipped;
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