C++03 Support & Partial Xbox 360 Support (#37)

* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-07 07:48:52 -05:00
committed by GitHub
parent 6c1a54e3f0
commit a0f71c7b27
179 changed files with 4969 additions and 918 deletions

View File

@@ -5,6 +5,7 @@ Inventory::Inventory(Player* pPlayer)
{
m_pPlayer = pPlayer;
m_SelectedHotbarSlot = 0;
m_bIsSurvival = false;
for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
m_hotbar[i] = -1;

View File

@@ -43,10 +43,10 @@ public:
}
public:
int m_SelectedHotbarSlot = 0;
int m_SelectedHotbarSlot;
private:
Player* m_pPlayer = nullptr;
bool m_bIsSurvival = false;
Player* m_pPlayer;
bool m_bIsSurvival;
int m_hotbar[C_MAX_HOTBAR_ITEMS];
std::vector<ItemInstance> m_items;

View File

@@ -83,7 +83,7 @@ public: // Methods
public: // Item class fields
int m_itemID;
int m_maxStackSize = 64;
int m_maxStackSize;
int m_maxDamage;
int m_icon;
bool m_bHandEquipped;