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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -1,7 +1,7 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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@@ -12,17 +12,21 @@
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TripodCamera::TripodCamera(Level* level, Player* player, float x, float y, float z) : Mob(level)
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{
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field_B8C = 0;
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field_B90 = 80;
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m_bActive = false;
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m_owner = player;
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field_C8 = RENDER_CAMERA;
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field_60 = m_pitch = player->m_pitch;
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field_5C = m_yaw = player->m_yaw;
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field_5C = m_yaw = player->m_yaw;
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field_34 = 1;
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setSize(1.0f, 1.5f);
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field_84 = field_8C * 0.5f - 0.25f;
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setPos(x, y, z);
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field_3C.x = x;
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field_3C.y = y;
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