C++03 Support & Partial Xbox 360 Support (#37)

* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-07 07:48:52 -05:00
committed by GitHub
parent 6c1a54e3f0
commit a0f71c7b27
179 changed files with 4969 additions and 918 deletions

View File

@@ -82,11 +82,12 @@ void Textures::clear()
{
// note: Textures::clear() does not touch the dynamic textures vector
for (auto x : m_textures)
glDeleteTextures(1, &x.second);
size_t size = m_textures.size();
for (auto it = m_textures.begin(); it != m_textures.end(); it++)
glDeleteTextures(1, &it->second);
for (auto x : m_textureData)
delete[] x.second.textureData.m_pixels;
for (auto it = m_textureData.begin(); it != m_textureData.end(); it++)
delete[] it->second.textureData.m_pixels;
m_textures.clear();
m_textureData.clear();
@@ -94,6 +95,9 @@ void Textures::clear()
Textures::Textures(Options* pOptions, AppPlatform* pAppPlatform)
{
field_38 = false;
field_39 = false;
m_pPlatform = pAppPlatform;
m_pOptions = pOptions;
m_currBoundTex = -1;
@@ -103,8 +107,11 @@ Textures::~Textures()
{
clear();
for (auto x : m_dynamicTextures)
delete x;
for (auto it = m_dynamicTextures.begin(); it != m_dynamicTextures.end(); it++)
{
DynamicTexture* pDynaTex = *it;
SAFE_DELETE(pDynaTex);
}
m_dynamicTextures.clear();
}
@@ -112,8 +119,10 @@ Textures::~Textures()
void Textures::tick()
{
// tick dynamic textures here
for (auto pDynaTex : m_dynamicTextures)
for (auto it = m_dynamicTextures.begin(); it < m_dynamicTextures.end(); it++)
{
DynamicTexture* pDynaTex = *it;
pDynaTex->bindTexture(this);
pDynaTex->tick();