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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -82,11 +82,12 @@ void Textures::clear()
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{
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// note: Textures::clear() does not touch the dynamic textures vector
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for (auto x : m_textures)
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glDeleteTextures(1, &x.second);
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size_t size = m_textures.size();
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for (auto it = m_textures.begin(); it != m_textures.end(); it++)
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glDeleteTextures(1, &it->second);
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for (auto x : m_textureData)
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delete[] x.second.textureData.m_pixels;
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for (auto it = m_textureData.begin(); it != m_textureData.end(); it++)
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delete[] it->second.textureData.m_pixels;
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m_textures.clear();
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m_textureData.clear();
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@@ -94,6 +95,9 @@ void Textures::clear()
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Textures::Textures(Options* pOptions, AppPlatform* pAppPlatform)
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{
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field_38 = false;
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field_39 = false;
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m_pPlatform = pAppPlatform;
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m_pOptions = pOptions;
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m_currBoundTex = -1;
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@@ -103,8 +107,11 @@ Textures::~Textures()
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{
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clear();
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for (auto x : m_dynamicTextures)
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delete x;
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for (auto it = m_dynamicTextures.begin(); it != m_dynamicTextures.end(); it++)
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{
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DynamicTexture* pDynaTex = *it;
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SAFE_DELETE(pDynaTex);
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}
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m_dynamicTextures.clear();
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}
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@@ -112,8 +119,10 @@ Textures::~Textures()
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void Textures::tick()
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{
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// tick dynamic textures here
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for (auto pDynaTex : m_dynamicTextures)
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for (auto it = m_dynamicTextures.begin(); it < m_dynamicTextures.end(); it++)
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{
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DynamicTexture* pDynaTex = *it;
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pDynaTex->bindTexture(this);
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pDynaTex->tick();
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