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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -17,6 +17,34 @@ Tesselator Tesselator::instance;
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Tesselator::Tesselator(int allotedSize)
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{
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m_pVertices = nullptr;
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field_4 = 0;
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m_offsetX = 0.0f;
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m_offsetY = 0.0f;
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m_offsetZ = 0.0f;
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m_nextVtxU = 0;
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m_nextVtxV = 0;
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m_nextVtxColor = 0;
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m_bHaveColor = false;
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m_bHaveTex = false;
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field_26 = false;
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m_bBlockColor = false;
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field_28 = false;
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field_2C = 0;
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field_30 = 0;
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field_34 = false;
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m_vboCount = 1024;
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field_3C = -1;
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m_pVBOs = nullptr;
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field_48 = 0;
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m_maxVertices = 0;
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m_drawArraysMode = 0;
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m_accessMode = 0;
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m_maxVertices = allotedSize / sizeof(Vertex);
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m_accessMode = 2;
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