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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -24,8 +24,8 @@ public:
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virtual ~DynamicTexture();
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protected:
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int m_textureIndex = 0;
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int m_textureSize = 1;
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int m_textureIndex;
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int m_textureSize;
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uint8_t m_pixels[1024];
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friend class Textures;
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@@ -40,12 +40,12 @@ public:
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void tick() override;
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public:
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int field_40C = 0;
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int field_410 = 0;
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float* m_data1 = nullptr;
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float* m_data2 = nullptr;
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float* m_data3 = nullptr;
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float* m_data4 = nullptr;
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int field_40C;
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int field_410;
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float* m_data1;
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float* m_data2;
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float* m_data3;
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float* m_data4;
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};
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class WaterSideTexture : public DynamicTexture
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@@ -57,11 +57,11 @@ public:
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void tick() override;
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public:
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int field_40C = 0;
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int field_410 = 0;
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int field_414 = 0;
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float* m_data1 = nullptr;
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float* m_data2 = nullptr;
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float* m_data3 = nullptr;
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float* m_data4 = nullptr;
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int field_40C;
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int field_410;
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int field_414;
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float* m_data1;
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float* m_data2;
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float* m_data3;
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float* m_data4;
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};
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