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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -75,6 +75,11 @@ public:
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class StartGamePacket : public Packet
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{
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public:
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StartGamePacket()
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{
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m_version = 0;
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m_time = 0;
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}
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void handle(const RakNet::RakNetGUID&, NetEventCallback* pCallback) override;
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void write(RakNet::BitStream*);
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void read(RakNet::BitStream*);
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@@ -85,8 +90,8 @@ public:
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float field_10;
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float field_14;
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float field_18;
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int m_version = 0;
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int m_time = 0;
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int m_version;
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int m_time;
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};
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class AddPlayerPacket : public Packet
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