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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -8,8 +8,18 @@
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#include "PolygonQuad.hpp"
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void PolygonQuad::_init()
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{
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m_bFlipNormals = false;
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#ifdef ENH_ENTITY_SHADING
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m_color = 0xFFFFFF;
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#endif
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}
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d)
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{
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_init();
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m_verts[0] = *a;
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m_verts[1] = *b;
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m_verts[2] = *c;
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@@ -18,6 +28,8 @@ PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d)
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, float u1, float v1, float u2, float v2)
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{
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_init();
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m_verts[0] = *a;
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m_verts[1] = *b;
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m_verts[2] = *c;
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@@ -31,6 +43,8 @@ PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, flo
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, int u1i, int v1i, int u2i, int v2i)
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{
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_init();
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constexpr float C_F1 = 0.0015625f, C_F2 = 0.003125f;
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m_verts[0] = *a;
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m_verts[1] = *b;
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