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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -12,6 +12,20 @@ float Cube::c = 180.0f / float(M_PI);
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Cube::Cube(int a, int b)
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{
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m_posX = 0.0f;
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m_posY = 0.0f;
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m_posZ = 0.0f;
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field_C = 0.0f;
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field_10 = 0.0f;
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field_14 = 0.0f;
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field_18 = false;
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field_19 = true;
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field_1A = false;
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m_bCompiled = false;
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field_2C0 = 0;
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m_buffer = 0;
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m_brightness = 1.0f;
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field_2B4 = a;
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field_2B8 = b;
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}
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@@ -30,23 +30,23 @@ public:
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void setBrightness(float f);
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public:
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float m_posX = 0.0f;
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float m_posY = 0.0f;
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float m_posZ = 0.0f;
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float field_C = 0.0f;
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float field_10 = 0.0f;
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float field_14 = 0.0f;
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bool field_18 = false;
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bool field_19 = true;
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bool field_1A = false;
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float m_posX;
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float m_posY;
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float m_posZ;
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float field_C;
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float field_10;
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float field_14;
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bool field_18;
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bool field_19;
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bool field_1A;
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VertexPT m_verts[8];
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PolygonQuad m_faces[6];
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int field_2B4 = 0;
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int field_2B8 = 0;
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bool m_bCompiled = false;
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int field_2C0 = 0;
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GLuint m_buffer = 0;
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float m_brightness = 1.0f;
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int field_2B4;
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int field_2B8;
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bool m_bCompiled;
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int field_2C0;
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GLuint m_buffer;
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float m_brightness;
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static float c;
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};
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@@ -17,6 +17,10 @@ HumanoidModel::HumanoidModel(float a, float b):
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m_legL(0, 16),
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m_legR(0, 16)
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{
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field_10BC = false;
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field_10BD = false;
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field_10BE = false;
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m_head.addBox(-4, -8, -4, 8, 8, 8, a);
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m_head.setPos(0, b, 0);
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m_body.addBox(-4, 0, -2, 8, 12, 4);
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@@ -26,8 +26,8 @@ public:
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public:
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// @TODO: swap armL and armR.. Steve punches with the right hand.
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Cube m_head, m_body, m_armL, m_armR, m_legL, m_legR;
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bool field_10BC = false;
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bool field_10BD = false;
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bool field_10BE = false;
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bool field_10BC;
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bool field_10BD;
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bool field_10BE;
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};
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@@ -8,6 +8,12 @@
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#include "Model.hpp"
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Model::Model()
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{
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field_4 = 0.0f;
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field_8 = false;
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}
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void Model::onGraphicsReset()
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{
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@@ -15,6 +15,7 @@ class Mob;
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class Model
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{
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public:
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Model();
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virtual void onGraphicsReset();
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virtual void prepareMobModel(Mob*, float, float, float);
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virtual void render(float, float, float, float, float, float);
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@@ -23,6 +24,6 @@ public:
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virtual void setBrightness(float);
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public:
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float field_4 = 0.0f;
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bool field_8 = false;
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float field_4;
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bool field_8;
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};
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@@ -8,8 +8,18 @@
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#include "PolygonQuad.hpp"
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void PolygonQuad::_init()
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{
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m_bFlipNormals = false;
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#ifdef ENH_ENTITY_SHADING
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m_color = 0xFFFFFF;
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#endif
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}
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d)
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{
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_init();
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m_verts[0] = *a;
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m_verts[1] = *b;
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m_verts[2] = *c;
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@@ -18,6 +28,8 @@ PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d)
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, float u1, float v1, float u2, float v2)
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{
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_init();
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m_verts[0] = *a;
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m_verts[1] = *b;
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m_verts[2] = *c;
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@@ -31,6 +43,8 @@ PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, flo
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PolygonQuad::PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, int u1i, int v1i, int u2i, int v2i)
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{
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_init();
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constexpr float C_F1 = 0.0015625f, C_F2 = 0.003125f;
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m_verts[0] = *a;
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m_verts[1] = *b;
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@@ -15,8 +15,10 @@
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class PolygonQuad
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{
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private:
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void _init();
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public:
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PolygonQuad() {};
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PolygonQuad() { _init(); }
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PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d);
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PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, float u1, float v1, float u2, float v2);
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PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, int u1i, int v1i, int u2i, int v2i);
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@@ -31,9 +33,9 @@ public:
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private:
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VertexPT m_verts[4];
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bool m_bFlipNormals = false;
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bool m_bFlipNormals;
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#ifdef ENH_ENTITY_SHADING
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int m_color = 0xFFFFFF;
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int m_color;
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#endif
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};
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