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C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
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@@ -8,8 +8,27 @@
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#include "Button.hpp"
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void Button::_init()
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{
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m_width = 0;
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m_height = 0;
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m_xPos = 0;
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m_yPos = 0;
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m_text = "";
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m_bEnabled = true;
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m_bVisible = true;
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field_36 = false;
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#ifndef ORIGINAL_CODE
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m_lastX = 0;
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m_lastY = 0;
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#endif
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}
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Button::Button(int buttonId, int xPos, int yPos, int btnWidth, int btnHeight, const std::string& text)
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{
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_init();
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m_buttonId = buttonId;
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m_xPos = xPos;
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m_yPos = yPos;
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@@ -20,6 +39,8 @@ Button::Button(int buttonId, int xPos, int yPos, int btnWidth, int btnHeight, co
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Button::Button(int buttonId, int xPos, int yPos, const std::string& text)
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{
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_init();
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m_buttonId = buttonId;
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m_xPos = xPos;
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m_yPos = yPos;
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@@ -30,6 +51,8 @@ Button::Button(int buttonId, int xPos, int yPos, const std::string& text)
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Button::Button(int buttonId, const std::string& text)
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{
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_init();
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m_buttonId = buttonId;
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m_text = text;
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m_width = 200;
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