C++03 Support & Partial Xbox 360 Support (#37)

* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
This commit is contained in:
Brent
2023-08-07 07:48:52 -05:00
committed by GitHub
parent 6c1a54e3f0
commit a0f71c7b27
179 changed files with 4969 additions and 918 deletions

View File

@@ -8,8 +8,27 @@
#include "Button.hpp"
void Button::_init()
{
m_width = 0;
m_height = 0;
m_xPos = 0;
m_yPos = 0;
m_text = "";
m_bEnabled = true;
m_bVisible = true;
field_36 = false;
#ifndef ORIGINAL_CODE
m_lastX = 0;
m_lastY = 0;
#endif
}
Button::Button(int buttonId, int xPos, int yPos, int btnWidth, int btnHeight, const std::string& text)
{
_init();
m_buttonId = buttonId;
m_xPos = xPos;
m_yPos = yPos;
@@ -20,6 +39,8 @@ Button::Button(int buttonId, int xPos, int yPos, int btnWidth, int btnHeight, co
Button::Button(int buttonId, int xPos, int yPos, const std::string& text)
{
_init();
m_buttonId = buttonId;
m_xPos = xPos;
m_yPos = yPos;
@@ -30,6 +51,8 @@ Button::Button(int buttonId, int xPos, int yPos, const std::string& text)
Button::Button(int buttonId, const std::string& text)
{
_init();
m_buttonId = buttonId;
m_text = text;
m_width = 200;