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* Add writeable configuration.
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@@ -39,7 +39,7 @@ public:
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virtual void showDialog(eDialogType);
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virtual void uploadPlatformDependentData(int, void*);
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virtual Texture loadTexture(const std::string&, bool);
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virtual std::vector<std::string> getOptionStrings();
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virtual std::vector<std::string> getOptionStrings();
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#ifndef ORIGINAL_CODE
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// Also add these to allow proper turning within the game.
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@@ -50,6 +50,8 @@ public:
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virtual void updateFocused(bool focused);
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// Also add this to allow proper text input within the game.
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virtual bool shiftPressed();
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// Also add this to allow option saving.
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virtual void setOptionStrings(const std::vector<std::string>& vec);
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#endif
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