Improve Survival Mode + others (#56)

* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
iProgramInCpp
2023-08-16 22:32:09 +03:00
committed by GitHub
parent 5e8119d279
commit 9a24abc603
63 changed files with 3599 additions and 184 deletions

View File

@@ -62,7 +62,12 @@ Level::~Level()
const size_t size = m_entities.size();
for (int i = 0; i < size; i++)
{
delete m_entities.at(i);
Entity* pEnt = m_entities.at(i);
//you better HOPE this is freed by Minecraft!
//Really should have used shared pointers and stuff.
if (!pEnt->isLocalPlayer())
delete pEnt;
}
m_entities.clear();
@@ -1499,8 +1504,9 @@ void Level::tickEntities()
entityRemoved(pEnt);
//@NOTE: Here, they actually delete the entity. In the entity removals thing they don't
delete pEnt;
// If the entity isn't the local player (managed by Minecraft*), then delete it.
if (!pEnt->isLocalPlayer())
delete pEnt;
}
}
/*