Improve Survival Mode + others (#56)

* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
iProgramInCpp
2023-08-16 22:32:09 +03:00
committed by GitHub
parent 5e8119d279
commit 9a24abc603
63 changed files with 3599 additions and 184 deletions

View File

@@ -28,6 +28,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* pMinecraft, RakNet
m_pServerPeer = m_pRakNetInstance->getPeer();
m_chunksRequested = 0;
m_serverProtocolVersion = 0;
m_pLevel = nullptr;
m_field_14 = 0;
m_field_24 = 0;
}
void ClientSideNetworkHandler::levelGenerated(Level* level)
@@ -499,8 +502,9 @@ void ClientSideNetworkHandler::requestNextChunk()
void ClientSideNetworkHandler::flushAllBufferedUpdates()
{
for (const SBufferedBlockUpdate& u : m_bufferedBlockUpdates)
for (int i = 0; i < int(m_bufferedBlockUpdates.size()); i++)
{
SBufferedBlockUpdate& u = m_bufferedBlockUpdates[i];
m_pLevel->setTileAndData(u.x, u.y, u.z, u.tile, u.data);
}
}