mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
@@ -28,6 +28,9 @@ ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* pMinecraft, RakNet
|
||||
m_pServerPeer = m_pRakNetInstance->getPeer();
|
||||
m_chunksRequested = 0;
|
||||
m_serverProtocolVersion = 0;
|
||||
m_pLevel = nullptr;
|
||||
m_field_14 = 0;
|
||||
m_field_24 = 0;
|
||||
}
|
||||
|
||||
void ClientSideNetworkHandler::levelGenerated(Level* level)
|
||||
@@ -499,8 +502,9 @@ void ClientSideNetworkHandler::requestNextChunk()
|
||||
|
||||
void ClientSideNetworkHandler::flushAllBufferedUpdates()
|
||||
{
|
||||
for (const SBufferedBlockUpdate& u : m_bufferedBlockUpdates)
|
||||
for (int i = 0; i < int(m_bufferedBlockUpdates.size()); i++)
|
||||
{
|
||||
SBufferedBlockUpdate& u = m_bufferedBlockUpdates[i];
|
||||
m_pLevel->setTileAndData(u.x, u.y, u.z, u.tile, u.data);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user