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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -11,6 +11,8 @@
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#include "client/network/ServerSideNetworkHandler.hpp"
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PauseScreen::PauseScreen() :
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field_3C(0),
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field_40(0),
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m_btnBack(1, "Back to game"),
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m_btnQuit(2, "Quit to title"),
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m_btnQuitAndCopy(3, "Quit and copy map"),
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@@ -67,8 +69,8 @@ void PauseScreen::init()
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//swap the options and quit buttons around (??)
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std::swap(m_btnOptions.m_yPos, m_btnQuit.m_yPos);
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for (auto thing : m_buttons)
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m_buttonTabList.push_back(thing);
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for (int i = 0; i < int(m_buttons.size()); i++)
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m_buttonTabList.push_back(m_buttons[i]);
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#ifdef __EMSCRIPTEN__
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m_btnVisible.m_bEnabled = false;
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