Improve Survival Mode + others (#56)

* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
iProgramInCpp
2023-08-16 22:32:09 +03:00
committed by GitHub
parent 5e8119d279
commit 9a24abc603
63 changed files with 3599 additions and 184 deletions

View File

@@ -22,7 +22,11 @@ static float WorldSelectionList_Static1(float a, float b, float c, float d)
}
WorldSelectionList::WorldSelectionList(Minecraft* minecraft, int a, int b) :
RolledSelectionList(minecraft, a, b, 0, a, 26, b - 32, 120)
RolledSelectionList(minecraft, a, b, 0, a, 26, b - 32, 120),
field_90(false),
field_CC(-1),
field_D0(0),
field_D8(0)
{
field_68 = b;
}
@@ -166,8 +170,10 @@ void WorldSelectionList::renderBackground()
void WorldSelectionList::commit()
{
for (const auto& item : m_items)
for (int i = 0; i < int(m_items.size()); i++)
{
LevelSummary& item = m_items[i];
// @NOTE: this string stream crap is unused.
// Weirdly Java Edition Beta 1.3 did not have world previews, so its interesting to see PE try
std::stringstream ss;