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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -22,7 +22,11 @@ static float WorldSelectionList_Static1(float a, float b, float c, float d)
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}
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WorldSelectionList::WorldSelectionList(Minecraft* minecraft, int a, int b) :
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RolledSelectionList(minecraft, a, b, 0, a, 26, b - 32, 120)
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RolledSelectionList(minecraft, a, b, 0, a, 26, b - 32, 120),
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field_90(false),
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field_CC(-1),
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field_D0(0),
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field_D8(0)
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{
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field_68 = b;
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}
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@@ -166,8 +170,10 @@ void WorldSelectionList::renderBackground()
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void WorldSelectionList::commit()
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{
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for (const auto& item : m_items)
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for (int i = 0; i < int(m_items.size()); i++)
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{
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LevelSummary& item = m_items[i];
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// @NOTE: this string stream crap is unused.
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// Weirdly Java Edition Beta 1.3 did not have world previews, so its interesting to see PE try
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std::stringstream ss;
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