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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -12,12 +12,14 @@
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// I reckon this was used in the OptionsScreen as well, since the button sizes are the same.
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SmallButton::SmallButton(int id, int x, int y, const std::string& str) :
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Button(id, x, y, 150, 20, str)
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Button(id, x, y, 150, 20, str),
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m_pOption(nullptr)
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{
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}
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SmallButton::SmallButton(int id, int x, int y, int width, int height, const std::string& str) :
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Button(id, x, y, width, height, str)
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Button(id, x, y, width, height, str),
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m_pOption(nullptr)
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{
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}
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