Improve Survival Mode + others (#56)

* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
iProgramInCpp
2023-08-16 22:32:09 +03:00
committed by GitHub
parent 5e8119d279
commit 9a24abc603
63 changed files with 3599 additions and 184 deletions

View File

@@ -12,12 +12,14 @@
// I reckon this was used in the OptionsScreen as well, since the button sizes are the same.
SmallButton::SmallButton(int id, int x, int y, const std::string& str) :
Button(id, x, y, 150, 20, str)
Button(id, x, y, 150, 20, str),
m_pOption(nullptr)
{
}
SmallButton::SmallButton(int id, int x, int y, int width, int height, const std::string& str) :
Button(id, x, y, width, height, str)
Button(id, x, y, width, height, str),
m_pOption(nullptr)
{
}