Improve Survival Mode + others (#56)

* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
This commit is contained in:
iProgramInCpp
2023-08-16 22:32:09 +03:00
committed by GitHub
parent 5e8119d279
commit 9a24abc603
63 changed files with 3599 additions and 184 deletions

View File

@@ -292,8 +292,14 @@ void Gui::render(float f, bool bHaveScreen, int mouseX, int mouseY)
void Gui::tick()
{
for (auto& msg : m_guiMessages)
if (field_A18 > 0)
field_A18--;
field_9FC++;
for (int i = 0; i < int(m_guiMessages.size()); i++)
{
GuiMessage& msg = m_guiMessages[i];
msg.field_18++;
}
}
@@ -428,9 +434,10 @@ void Gui::renderMessages(bool bShowAll)
height = Minecraft::height * InvGuiScale;
int topEdge = height - 49;
for (auto& msg : m_guiMessages)
for (int i = 0; i < int(m_guiMessages.size()); i++)
{
GuiMessage& msg = m_guiMessages[i];
if (!bShowAll && msg.field_18 > 199)
continue;