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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -292,8 +292,14 @@ void Gui::render(float f, bool bHaveScreen, int mouseX, int mouseY)
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void Gui::tick()
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{
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for (auto& msg : m_guiMessages)
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if (field_A18 > 0)
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field_A18--;
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field_9FC++;
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for (int i = 0; i < int(m_guiMessages.size()); i++)
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{
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GuiMessage& msg = m_guiMessages[i];
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msg.field_18++;
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}
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}
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@@ -428,9 +434,10 @@ void Gui::renderMessages(bool bShowAll)
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height = Minecraft::height * InvGuiScale;
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int topEdge = height - 49;
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for (auto& msg : m_guiMessages)
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for (int i = 0; i < int(m_guiMessages.size()); i++)
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{
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GuiMessage& msg = m_guiMessages[i];
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if (!bShowAll && msg.field_18 > 199)
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continue;
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