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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -54,22 +54,22 @@ void Options::initDefaultValues()
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m_bServerVisibleDefault = true;
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m_bDebugText = false;
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m_keyBinds[0] = { "key.forward", 'W' };
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m_keyBinds[1] = { "key.left", 'A' };
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m_keyBinds[2] = { "key.back", 'S' };
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m_keyBinds[3] = { "key.right", 'D' };
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m_keyBinds[4] = { "key.jump", ' ' };
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m_keyBinds[5] = { "key.inventory", 'E' };
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m_keyBinds[6] = { "key.drop", 'Q' };
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m_keyBinds[7] = { "key.chat", 'T' };
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m_keyBinds[8] = { "key.fog", 'F' };
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m_keyBinds[9] = { "key.sneak", '\n' };
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m_keyBinds[10] = { "key.destroy", 'X' };
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m_keyBinds[11] = { "key.place", 'C' };
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m_keyBinds[12] = { "key.menu.next", '(' };
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m_keyBinds[13] = { "key.menu.previous", '&' };
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m_keyBinds[14] = { "key.menu.ok", '\r' };
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m_keyBinds[15] = { "key.menu.cancel", '\b' };
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m_keyBinds[0] = KeyBind("key.forward", 'W');
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m_keyBinds[1] = KeyBind("key.left", 'A');
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m_keyBinds[2] = KeyBind("key.back", 'S');
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m_keyBinds[3] = KeyBind("key.right", 'D');
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m_keyBinds[4] = KeyBind("key.jump", ' ');
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m_keyBinds[5] = KeyBind("key.inventory", 'E');
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m_keyBinds[6] = KeyBind("key.drop", 'Q');
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m_keyBinds[7] = KeyBind("key.chat", 'T');
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m_keyBinds[8] = KeyBind("key.fog", 'F');
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m_keyBinds[9] = KeyBind("key.sneak", '\n');
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m_keyBinds[10] = KeyBind("key.destroy", 'X');
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m_keyBinds[11] = KeyBind("key.place", 'C');
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m_keyBinds[12] = KeyBind("key.menu.next", '(');
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m_keyBinds[13] = KeyBind("key.menu.previous", '&');
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m_keyBinds[14] = KeyBind("key.menu.ok", '\r');
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m_keyBinds[15] = KeyBind("key.menu.cancel", '\b');
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#ifdef ORIGINAL_CODE
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m_rotY = 2;
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