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Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
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@@ -9,9 +9,8 @@
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#include "CThread.hpp"
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#include "client/common/Utils.hpp"
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#if defined(_XBOX)
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#elif defined(_WIN32)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h> // for Sleep()
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#else
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#include <unistd.h>
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@@ -33,14 +32,15 @@ CThread::CThread(CThreadFunction func, void* param)
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#ifdef USE_CPP11_THREADS
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std::thread thr(func, param);
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m_thrd.swap(thr);
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#elif defined(_XBOX)
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#elif defined(USE_WIN32_THREADS)
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DWORD dwThreadId = 0;
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m_thrd = CreateThread(
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NULL, // not used
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0, // initial stack size
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func, // thread function
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param, // thread argument
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0, // creation option
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LPDWORD(1) // thread identifier (but does it really matter if I'm the one managing them...?)
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&dwThreadId // thread identifier (but does it really matter if I'm the one managing them...?)
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);
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#else
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pthread_attr_init(&m_thrd_attr);
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@@ -53,8 +53,9 @@ CThread::~CThread()
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{
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#ifdef USE_CPP11_THREADS
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m_thrd.join();
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#elif defined(_XBOX)
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#elif defined(USE_WIN32_THREADS)
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WaitForSingleObject(m_thrd, INFINITE);
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CloseHandle(m_thrd);
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#else
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pthread_join(m_thrd, 0);
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pthread_attr_destroy(&m_thrd_attr);
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