* Add an option for block outlines instead of highlights.

Fixes #83.
This commit is contained in:
iProgramInCpp
2023-10-22 12:17:11 +03:00
parent 436d9d50f4
commit 98d6b4e5e8
6 changed files with 66 additions and 35 deletions

View File

@@ -1044,11 +1044,23 @@ void LevelRenderer::renderHitOutline(Player* pPlayer, const HitResult& hr, int i
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
glLineWidth(10.0f);
glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
//glLineWidth(1.0f);
glDisable(GL_TEXTURE_2D);
glDepthMask(false);
// Maximize Line Width
glEnable(GL_LINE_SMOOTH);
float range[2];
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
float lineWidth = 2.0f;
if (lineWidth > range[1])
lineWidth = range[1];
glLineWidth(lineWidth);
TileID tile = m_pLevel->getTile(hr.m_tileX, hr.m_tileY, hr.m_tileZ);
if (tile > 0)
{