* Add an option for block outlines instead of highlights.

Fixes #83.
This commit is contained in:
iProgramInCpp
2023-10-22 12:17:11 +03:00
parent 436d9d50f4
commit 98d6b4e5e8
6 changed files with 66 additions and 35 deletions

View File

@@ -500,10 +500,13 @@ void GameRenderer::renderLevel(float f)
if (field_44 == 1.0f && pMob->isPlayer() && m_pMinecraft->m_hitResult.m_hitType != HitResult::NONE && !pMob->isUnderLiquid(Material::water))
{
glDisable(GL_ALPHA_TEST);
//pLR->renderHitOutline((Player*)pMob, m_pMinecraft->m_hitResult, 0, nullptr, f);
pLR->renderHitSelect((Player*)pMob, m_pMinecraft->m_hitResult, 0, nullptr, f);
// added by iProgramInCpp
if (m_pMinecraft->getOptions()->m_bBlockOutlines)
pLR->renderHitOutline((Player*)pMob, m_pMinecraft->m_hitResult, 0, nullptr, f);
else
pLR->renderHitSelect((Player*)pMob, m_pMinecraft->m_hitResult, 0, nullptr, f);
// added by iProgramInCpp - renders the cracks
pLR->renderHit((Player*)pMob, m_pMinecraft->m_hitResult, 0, nullptr, f);
glEnable(GL_ALPHA_TEST);