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* Initial commit.
:)
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158
thirdparty/raknet/RakNetSocket.cpp
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158
thirdparty/raknet/RakNetSocket.cpp
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/*
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#include "RakNetSocket.h"
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#include "RakMemoryOverride.h"
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using namespace RakNet;
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#if defined(__native_client__)
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using namespace pp;
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#endif
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RakNetSocket::RakNetSocket() {
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#if !defined(WINDOWS_STORE_RT)
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s = 0;
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#endif
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remotePortRakNetWasStartedOn_PS3_PSP2 = 0;
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userConnectionSocketIndex = (unsigned int) -1;
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socketFamily = 0;
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blockingSocket = 0;
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extraSocketOptions = 0;
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chromeInstance = 0;
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#if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS)
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recvEvent=INVALID_HANDLE_VALUE;
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#endif
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#ifdef __native_client__
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s = 0;
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sendInProgress = false;
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nextSendSize = 0;
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#endif
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}
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RakNetSocket::~RakNetSocket()
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{
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#ifdef __native_client__
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if(s != 0)
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((PPB_UDPSocket_Private_0_4*) pp::Module::Get()->GetBrowserInterface(PPB_UDPSOCKET_PRIVATE_INTERFACE_0_4))->Close(s);
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#elif defined(WINDOWS_STORE_RT)
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WinRTClose(s);
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#else
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if ((__UDPSOCKET__)s != 0)
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closesocket__(s);
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#endif
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#if defined (_WIN32) && defined(USE_WAIT_FOR_MULTIPLE_EVENTS)
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if (recvEvent!=INVALID_HANDLE_VALUE)
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{
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CloseHandle( recvEvent );
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recvEvent = INVALID_HANDLE_VALUE;
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}
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#endif
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}
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//
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// void RakNetSocket::Accept(
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// struct sockaddr *addr,
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// int *addrlen)
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// {
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// accept__(s, addr, addrlen);
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// }
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//
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// void RakNetSocket::Close( void )
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// {
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// closesocket__(s);
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// }
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RakNetSocket* RakNetSocket::Create
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#ifdef __native_client__
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(_PP_Instance_ _chromeInstance)
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#else
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(int af,
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int type,
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int protocol)
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#endif
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{
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__UDPSOCKET__ sock;
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#ifndef __native_client__
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RakAssert(type==SOCK_DGRAM);
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#endif
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#ifdef __native_client__
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sock = ((PPB_UDPSocket_Private_0_4*) Module::Get()->GetBrowserInterface(PPB_UDPSOCKET_PRIVATE_INTERFACE_0_4))->Create(_chromeInstance);
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#elif defined(SN_TARGET_PSP2)
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sock = sceNetSocket( "RakNetSocket::Create", SCE_NET_AF_INET, SCE_NET_SOCK_DGRAM_P2P, 0 );
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#elif defined(WINDOWS_STORE_RT)
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sock = WinRTCreateDatagramSocket(af,type,protocol);
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#elif defined(_PS3) || defined(__PS3__) || defined(SN_TARGET_PS3) || defined(_PS4)
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sock = socket__( AF_INET, SOCK_DGRAM_P2P, 0 );
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#else
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sock = socket__(af, type, protocol);
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#endif
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#if !defined(WINDOWS_STORE_RT)
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if (sock<0)
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return 0;
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#endif
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RakNetSocket *rns = RakNet::OP_NEW<RakNetSocket>(_FILE_AND_LINE_);
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rns->s = sock;
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#ifdef __native_client__
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rns->chromeInstance = _chromeInstance;
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#endif
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return rns;
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}
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int RakNetSocket::Bind(
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const struct sockaddr *addr,
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int namelen)
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{
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return bind__(s,addr,namelen);
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}
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int RakNetSocket::IOCTLSocket(
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long cmd,
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unsigned long *argp)
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{
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#if defined(_WIN32)
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return ioctlsocket__(s,cmd,argp);
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#else
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return 0;
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#endif
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}
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int RakNetSocket::Listen (
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int backlog)
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{
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return listen__(s,backlog);
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}
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int RakNetSocket::SetSockOpt(
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int level,
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int optname,
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const char * optval,
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int optlen)
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{
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return setsockopt__(s,level,optname,optval,optlen);
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}
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int RakNetSocket::Shutdown(
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int how)
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{
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#ifndef SN_TARGET_PSP2
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return shutdown__(s,how);
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#else
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return 0;
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#endif
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}
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*/
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