* Initial commit.

:)
This commit is contained in:
iProgramInCpp
2023-07-30 22:22:02 +03:00
commit 9642818a88
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#include "Tile.hpp"
#include "Level.hpp"
MetalTile::MetalTile(int ID, int texture, Material* pMtl) : Tile(ID, pMtl)
{
m_TextureFrame = texture;
}
// @NOTE: I think the MCPE devs were left dumbfounded by this. "Why did notch
// overload this function?" Well, fun fact, there used to be top, side and bottom
// textures for these tiles. :)
int MetalTile::getTexture(int dir)
{
return m_TextureFrame;
}