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* Initial commit.
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51
source/World/Particle/LavaParticle.cpp
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51
source/World/Particle/LavaParticle.cpp
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#include "Particle.hpp"
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#include "Level.hpp"
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LavaParticle::LavaParticle(Level* level, float x, float y, float z) :
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Particle(level, x, y, z, 0.0f, 0.0f, 0.0f)
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{
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m_vel *= 0.8f;
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m_vel.y = sharedRandom.nextFloat() * 0.4f + 0.05f;
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field_F8 = field_FC = field_100 = 1.0f;
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field_104 = field_F0 = field_F0 * (0.2f + 2 * sharedRandom.nextFloat());
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field_DC = PTI_LAVA;
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field_EC = int(16.0f / (0.2f + 0.8f * Mth::random()));
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}
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float LavaParticle::getBrightness(float unused)
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{
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return 1.0f;
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}
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void LavaParticle::tick()
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{
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field_3C = m_pos;
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field_E8++;
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if (field_E8 > field_EC)
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remove();
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float a = float(field_E8) / float(field_EC);
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float b = sharedRandom.nextFloat();
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if (a < b)
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{
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m_pLevel->addParticle("smoke", m_pos.x, m_pos.y, m_pos.z, m_vel.x, m_vel.y, m_vel.z);
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}
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m_vel.y -= 0.03f;
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move(m_vel.x, m_vel.y, m_vel.z);
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m_vel *= 0.999f;
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if (field_7C)
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{
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m_vel.x *= 0.7f;
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m_vel.z *= 0.7f;
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}
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}
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void LavaParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e)
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{
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float mult = float(field_E8 + f) / float(field_EC);
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field_F0 = field_104 * (1.0f - mult * mult);
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Particle::render(t, f, a, b, c, d, e);
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}
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