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* Initial commit.
:)
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34
source/UserInput/KeyboardInput.hpp
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34
source/UserInput/KeyboardInput.hpp
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#pragma once
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#include "Options.hpp"
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class KeyboardInput
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{
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public:
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enum
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{
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT,
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JUMP,
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SNEAK,
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};
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public:
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KeyboardInput(Options*);
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virtual void releaseAllKeys();
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virtual void setKey(int index, bool b);
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virtual void tick(/* Player* */);
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public:
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float m_horzInput = 0.0f;
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float m_vertInput = 0.0f;
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bool field_C = false;
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bool m_bJumpButton = false;
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bool m_bSneakButton = false;
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bool m_keys[10];
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Options* m_pOptions = nullptr;
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};
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