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* Initial commit.
:)
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22
source/UserInput/Keyboard.hpp
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22
source/UserInput/Keyboard.hpp
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#pragma once
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#include <vector>
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class Keyboard
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{
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public:
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//@TODO: Rename this to KeyboardAction
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struct Input
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{
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int field_0;
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uint8_t field_4;
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};
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static std::vector<Input> _inputs;
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static int _states[256];
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static int _index;
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// likely inlined
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static void feed(int down, int key);
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};
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