* Initial commit.

:)
This commit is contained in:
iProgramInCpp
2023-07-30 22:22:02 +03:00
commit 9642818a88
613 changed files with 151754 additions and 0 deletions

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#include "Controller.hpp"
bool Controller::isTouchedValues[2];
float Controller::stickValuesX[2];
float Controller::stickValuesY[2];
const float Controller_unk_1[3] = { 0.0f, 0.64f, -0.64f };
bool Controller::isValidStick(int stickNo)
{
// We have 2 'sticks' on the Xperia Play
return stickNo >= 1 && stickNo <= 2;
}
float Controller::linearTransform(float a1, float a2, float a3, bool b)
{
float x1 = fabsf(a2);
float x2 = a1;
float x3 = fabsf(x1);
if (x3 >= x2)
return 0.0f;
float x4 = (a1 - x1) * a3;
if (b)
{
float x5 = fabsf(x4);
if (x5 > 1.0f)
{
x4 = -1.0;
if (x4 > 0.0f)
x4 = 1.0;
}
}
return x4;
}
void Controller::feed(int stickNo, int touched, float x, float y)
{
if (!isValidStick(stickNo))
return;
int index = (x >= 0.0f) ? 1 : 0;
// maybe the 2 'touch sticks' are actually internally 1 single surface??
isTouchedValues[index] = touched != 0;
stickValuesX[index] = linearTransform(x + Controller_unk_1[index + 1], 0.0f, 2.78f, true);
stickValuesY[index] = y;
}
float Controller::getX(int stickNo)
{
if (!isValidStick(stickNo))
return 0.0f;
return stickValuesX[stickNo - 1];
}
float Controller::getY(int stickNo)
{
if (!isValidStick(stickNo))
return 0.0f;
return stickValuesY[stickNo - 1];
}
float Controller::getTransformedX(int stickNo, float a2, float a3, bool b)
{
if (!isValidStick(stickNo))
return 0.0f;
// @BUG: subtracting by 1? What if we're trying to grab stick 0?
return linearTransform(stickValuesX[stickNo - 1], a2, a3, b);
}
float Controller::getTransformedY(int stickNo, float a2, float a3, bool b)
{
if (!isValidStick(stickNo))
return 0.0f;
// @BUG: subtracting by 1? What if we're trying to grab stick 0?
return linearTransform(stickValuesY[stickNo - 1], a2, a3, b);
}
bool Controller::isTouched(int stickNo)
{
if (!isValidStick(stickNo))
return false;
return isTouchedValues[stickNo - 1];
}

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#pragma once
#include <vector>
class Controller
{
public:
static bool isValidStick(int stickNo);
static float linearTransform(float, float, float, bool);
static void feed(int stickNo, int touched, float x, float y);
static float getX(int stickNo);
static float getY(int stickNo);
static float getTransformedX(int stickNo, float a2, float a3, bool b);
static float getTransformedY(int stickNo, float a2, float a3, bool b);
static bool isTouched(int stickNo);
public:
static bool isTouchedValues[2];
static float stickValuesX[2], stickValuesY[2];
};

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#include "ControllerTurnInput.hpp"
#include "Controller.hpp"
ITurnInput::Delta ControllerTurnInput::getTurnDelta()
{
bool isTouched = Controller::isTouched(m_stickNo);
float deltaX, deltaY;
if (field_8 == 1)
{
float deltaTime = getDeltaTime(), dx, dy;
if (isTouched)
{
dx = Controller::getX(m_stickNo);
dy = Controller::getY(m_stickNo);
}
else
{
dx = field_10 * 0.7f;
dy = field_14 * 0.7f;
}
field_10 = dx;
field_14 = dy;
float xs = dx >= 0.0f ? 0.1f : -0.1f, xt;
if (fabsf(dx) <= 0.1f)
{
xt = 0.0f;
}
else
{
xs = dx - xs;
xt = 250.0f;
xt = xs * xt;
}
float ys = dy >= 0.0f ? 0.1f : -0.1f, yt;
if (fabsf(dy) <= 0.1f)
{
yt = 0.0f;
}
else
{
ys = dy - ys;
yt = 200.0f;
yt = ys * yt;
}
deltaX = deltaTime * xt;
deltaY = deltaTime * -yt;
}
else if (field_8 != 2 || !field_18 && !isTouched)
{
deltaX = 0.0f;
deltaY = -0.0f;
}
else
{
float sx = Controller::getX(m_stickNo);
float sy = Controller::getY(m_stickNo);
getDeltaTime(); //@NOTE: call isn't useless since it updates m_prevTime
if (!field_18)
{
field_10 = sx;
field_14 = sy;
}
if (isTouched)
{
float x1 = sx - field_10;
float x2 = 0.0f;
float x3;
field_10 = sx;
// @HUH: what the hell, decompiler?
if (x1 >= 0.0f)
x3 = 0.0f;
else
x3 = -0.0f;
float x4 = sy - field_14;
field_14 = sy;
if (fabsf(x1) > 0.0f)
x2 = x1 - x3;
float ndy = 0.0f, x5;
if (x4 >= 0.0f)
x5 = 0.0f;
else
x5 = -0.0f;
float x6 = 0.0f;
if (fabsf(x4) > 0.0f)
x6 = x4 - x5;
deltaX = x2 * 100.0f;
deltaY = -x6 * 100.0f;
}
else
{
deltaX = 0.0f;
deltaY = -0.0f;
}
}
field_18 = isTouched;
return Delta(deltaX, deltaY);
}

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#pragma once
#include "ITurnInput.hpp"
class ControllerTurnInput : public ITurnInput
{
public:
ITurnInput::Delta getTurnDelta();
private:
int field_8 = 2;
int m_stickNo = 2;
float field_10 = 0.0f;
float field_14 = 0.0f;
bool field_18 = false;
};

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#include "ITurnInput.hpp"
#include "Utils.hpp"
float ITurnInput::getDeltaTime()
{
if (m_prevTime == -1.0f)
m_prevTime = getTimeS();
float newTime = getTimeS();
float delta = newTime - m_prevTime;
m_prevTime = newTime;
return delta;
}

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#pragma once
class ITurnInput
{
public:
struct Delta
{
float x = 0.0f, y = 0.0f;
Delta() {}
Delta(float x, float y) : x(x), y(y) {}
};
public:
float getDeltaTime();
virtual ~ITurnInput();
virtual Delta getTurnDelta() = 0;
private:
float m_prevTime = -1.0f;
};

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#include "Keyboard.hpp"
std::vector<Keyboard::Input> Keyboard::_inputs;
int Keyboard::_index = -1;
int Keyboard::_states[256];
void Keyboard::feed(int down, int key)
{
Input i;
i.field_0 = down;
i.field_4 = uint8_t(key);
_inputs.push_back(i);
_states[key] = down;
}

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#pragma once
#include <vector>
class Keyboard
{
public:
//@TODO: Rename this to KeyboardAction
struct Input
{
int field_0;
uint8_t field_4;
};
static std::vector<Input> _inputs;
static int _states[256];
static int _index;
// likely inlined
static void feed(int down, int key);
};

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#include "KeyboardInput.hpp"
KeyboardInput::KeyboardInput(Options* pOpts)
{
for (int i = 0; i < 10; i++)
m_keys[i] = false;
m_pOptions = pOpts;
}
void KeyboardInput::releaseAllKeys()
{
for (int i = 0; i < 10; i++)
m_keys[i] = false;
}
void KeyboardInput::setKey(int keyCode, bool b)
{
int index = -1;
if (m_pOptions->m_keyBinds[0].value == keyCode) index = 0;
if (m_pOptions->m_keyBinds[2].value == keyCode) index = 1;
if (m_pOptions->m_keyBinds[1].value == keyCode) index = 2;
if (m_pOptions->m_keyBinds[3].value == keyCode) index = 3;
if (m_pOptions->m_keyBinds[4].value == keyCode) index = 4;
if (m_pOptions->m_keyBinds[9].value == keyCode) index = 5;
if (index == -1)
return;
m_keys[index] = b;
}
void KeyboardInput::tick(/* Player* */)
{
m_horzInput = 0.0f;
m_vertInput = 0.0f;
if (m_keys[FORWARD]) m_vertInput += 1.0f;
if (m_keys[BACKWARD]) m_vertInput -= 1.0f;
if (m_keys[LEFT]) m_horzInput += 1.0f;
if (m_keys[RIGHT]) m_horzInput -= 1.0f;
m_bJumpButton = m_keys[JUMP];
m_bSneakButton = m_keys[SNEAK];
if (m_keys[SNEAK])
{
m_horzInput = m_horzInput * 0.3f;
m_vertInput = m_vertInput * 0.3f;
}
}

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#pragma once
#include "Options.hpp"
class KeyboardInput
{
public:
enum
{
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SNEAK,
};
public:
KeyboardInput(Options*);
virtual void releaseAllKeys();
virtual void setKey(int index, bool b);
virtual void tick(/* Player* */);
public:
float m_horzInput = 0.0f;
float m_vertInput = 0.0f;
bool field_C = false;
bool m_bJumpButton = false;
bool m_bSneakButton = false;
bool m_keys[10];
Options* m_pOptions = nullptr;
};

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#include "Mouse.hpp"
std::vector<MouseInput> Mouse::_inputs;
int Mouse::_index, Mouse::_x, Mouse::_y;
int Mouse::_xOld, Mouse::_yOld, Mouse::_buttonStates[3];
void Mouse::feed(int x1, int x2, int x3, int x4)
{
_inputs.push_back(MouseInput(x1, x2, x3, x4));
if (x1)
Mouse::_buttonStates[x1] = x2;
_xOld = _x;
_yOld = _y;
_x = x3;
_y = x4;
}

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#pragma once
#include <vector>
struct MouseInput
{
int field_0 = 0;
int field_4 = 0;
int field_8 = 0;
int field_C = 0;
MouseInput() {}
MouseInput(int x1, int x2, int x3, int x4)
{
field_0 = x1;
field_4 = x2;
field_8 = x3;
field_C = x4;
}
};
class Mouse
{
public:
static void feed(int, int, int, int);
// @TODO: There's plenty of inlined code here. Out-line it.
public:
static std::vector<MouseInput> _inputs;
static int _index;
static int _x, _y;
static int _xOld, _yOld;
static int _buttonStates[3];
};

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#include "MouseTurnInput.hpp"
#include "Mouse.hpp"
constexpr float C_SENSITIVITY = 0.9f;
MouseTurnInput::MouseTurnInput(Minecraft* pMC)
{
m_pMinecraft = pMC;
}
ITurnInput::~ITurnInput()
{
}
ITurnInput::Delta MouseTurnInput::getTurnDelta()
{
int deltaX = 0, deltaY = 0;
m_pMinecraft->platform()->getMouseDiff(deltaX, deltaY);
m_pMinecraft->platform()->clearDiff();
Delta d;
d.x = C_SENSITIVITY * deltaX;
d.y = C_SENSITIVITY * deltaY;
return d;
}

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#pragma once
#include "ITurnInput.hpp"
#include "Minecraft.hpp"
class Minecraft;
class MouseTurnInput : public ITurnInput
{
public:
MouseTurnInput(Minecraft*);
Delta getTurnDelta() override;
private:
int m_lastX = -1;
int m_lastY = -1;
Minecraft* m_pMinecraft;
};

17
source/UserInput/User.hpp Normal file
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#pragma once
#include <string>
class User
{
public:
User(const std::string& a, const std::string& b)
{
field_0 = a;
field_18 = b;
}
public:
std::string field_0;
std::string field_18;
};