* Initial commit.

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This commit is contained in:
iProgramInCpp
2023-07-30 22:22:02 +03:00
commit 9642818a88
613 changed files with 151754 additions and 0 deletions

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#pragma once
#include "SoundSystem.hpp"
#include "SoundRepository.hpp"
#include "Options.hpp"
#include "Random.hpp"
// Platform specific type for the sound system.
#define SOUND_SYSTEM_TYPE SoundSystem
//#define SOUND_SYSTEM_TYPE SoundSystemSL
//#define SOUND_SYSTEM_TYPE SoundSystemWindows
// @TODO: SoundSystemSL - Use this for the Android port
// @TODO: SoundSystemWindows - Sound system for Windows.
class SoundEngine
{
public:
SoundEngine();
void init(Options*);
void play(const std::string& name);
void play(const std::string& name, float, float, float, float, float);
public:
SOUND_SYSTEM_TYPE m_soundSystem;
Options* m_pOptions;
int field_40 = 0;
Random m_random;
SoundRepository m_repository;
int field_A1C = 0;
int field_A20;
};