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* Initial commit.
:)
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17
source/Renderer/DynamicTexture.cpp
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17
source/Renderer/DynamicTexture.cpp
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#include "DynamicTexture.hpp"
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#include "Utils.hpp"
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DynamicTexture::DynamicTexture(int a2) : m_textureIndex(a2)
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{
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memset(m_pixels, 0, sizeof m_pixels);
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}
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void DynamicTexture::bindTexture(Textures* pTextures)
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{
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pTextures->loadAndBindTexture(C_TERRAIN_NAME);
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}
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DynamicTexture::~DynamicTexture()
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{
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}
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