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* Initial commit.
:)
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110
source/GameMode/GameMode.cpp
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110
source/GameMode/GameMode.cpp
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#include "GameMode.hpp"
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#include "Minecraft.hpp"
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GameMode::GameMode(Minecraft* pMinecraft)
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{
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m_pMinecraft = pMinecraft;
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}
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GameMode::~GameMode()
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{
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}
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void GameMode::initLevel(Level* pLevel)
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{
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}
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void GameMode::startDestroyBlock(int x, int y, int z, int i)
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{
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destroyBlock(x, y, z, i);
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}
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bool GameMode::destroyBlock(int x, int y, int z, int i)
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{
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Level* pLevel = m_pMinecraft->m_pLevel;
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Tile* pTile = Tile::tiles[pLevel->getTile(x, y, z)];
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int tileData = pLevel->getData(x, y, z);
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bool bChanged = pLevel->setTile(x, y, z, 0);
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if (pTile && bChanged)
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{
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m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
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float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
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0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
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pTile->destroy(pLevel, x, y, z, tileData);
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return true;
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}
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return false;
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}
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void GameMode::continueDestroyBlock(int x, int y, int z, int t)
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{
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}
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void GameMode::stopDestroyBlock()
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{
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}
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void GameMode::tick()
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{
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}
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void GameMode::render(float f)
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{
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}
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float GameMode::getPickRange()
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{
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return 7.5f;
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}
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LocalPlayer* GameMode::createPlayer(Level* pLevel)
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{
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return new LocalPlayer(m_pMinecraft, pLevel, m_pMinecraft->m_pUser, pLevel->m_pDimension->field_50);
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}
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void GameMode::initPlayer(Player* pPlayer)
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{
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}
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void GameMode::adjustPlayer(Player* pPlayer)
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{
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}
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bool GameMode::canHurtPlayer()
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{
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return false;
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}
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void GameMode::interact(Player* player, Entity* entity)
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{
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player->interact(entity);
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}
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void GameMode::attack(Player* player, Entity* entity)
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{
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player->attack(entity);
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}
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int GameMode::handleInventoryMouseClick(int a, int b, int c, Player* player)
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{
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return 0;
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}
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void GameMode::handleCloseInventory(int a, Player* player)
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{
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}
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bool GameMode::isCreativeType()
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{
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return true;
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}
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bool GameMode::isSurvivalType()
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{
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return false;
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}
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37
source/GameMode/GameMode.hpp
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37
source/GameMode/GameMode.hpp
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#pragma once
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#include "Level.hpp"
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#include "ItemInstance.hpp"
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class Minecraft;
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class GameMode
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{
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public:
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GameMode(Minecraft* pMinecraft);
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virtual ~GameMode();
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virtual void initLevel(Level*);
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virtual void startDestroyBlock(int, int, int, int);
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virtual bool destroyBlock(int, int, int, int);
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virtual void continueDestroyBlock(int, int, int, int);
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virtual void stopDestroyBlock();
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virtual void tick();
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virtual void render(float f);
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virtual float getPickRange();
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virtual bool useItem(Player*, Level*, ItemInstance*);
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virtual bool useItemOn(Player*, Level*, ItemInstance*, int, int, int, int);
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virtual LocalPlayer* createPlayer(Level*);
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virtual void initPlayer(Player*);
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virtual void adjustPlayer(Player*);
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virtual bool canHurtPlayer();
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virtual void interact(Player*, Entity*);
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virtual void attack(Player*, Entity*);
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virtual int handleInventoryMouseClick(int, int, int, Player*);
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virtual void handleCloseInventory(int, Player*);
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virtual bool isCreativeType();
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virtual bool isSurvivalType();
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public:
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Minecraft* m_pMinecraft;
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uint8_t field_8 = 0;
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};
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171
source/GameMode/SurvivalMode.cpp
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171
source/GameMode/SurvivalMode.cpp
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#include "SurvivalMode.hpp"
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#include "Minecraft.hpp"
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SurvivalMode::SurvivalMode(Minecraft* pMC) : GameMode(pMC)
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{
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}
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void SurvivalMode::initPlayer(Player* p)
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{
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p->m_yaw = -180.0;
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}
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void SurvivalMode::startDestroyBlock(int x, int y, int z, int i)
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{
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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if (tile <= 0)
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return;
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#ifdef ENH_INSTA_BREAK
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destroyBlock(x, y, z, i);
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return;
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#endif
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if (field_18 == 0.0f)
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{
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Tile::tiles[tile]->attack(m_pMinecraft->m_pLevel, x, y, z, m_pMinecraft->m_pLocalPlayer);
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}
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if (Tile::tiles[tile]->getDestroyProgress(m_pMinecraft->m_pLocalPlayer) >= 1.0f)
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{
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destroyBlock(x, y, z, i);
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}
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}
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bool SurvivalMode::destroyBlock(int x, int y, int z, int i)
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{
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m_pMinecraft->m_pParticleEngine->destroy(x, y, z);
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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int data = m_pMinecraft->m_pLevel->getData(x, y, z);
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if (!GameMode::destroyBlock(x, y, z, i))
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return false;
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//@HUH: check too late?
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bool bCanDestroy = m_pMinecraft->m_pLocalPlayer->canDestroy(Tile::tiles[tile]);
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if (bCanDestroy)
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{
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Tile::tiles[tile]->playerDestroy(m_pMinecraft->m_pLevel, m_pMinecraft->m_pLocalPlayer, x, y, z, data);
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if (m_pMinecraft->isOnline())
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{
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m_pMinecraft->m_pRakNetInstance->send(new RemoveBlockPacket(m_pMinecraft->m_pLocalPlayer->m_EntityID, x, y, z));
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}
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}
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return true;
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}
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void SurvivalMode::continueDestroyBlock(int x, int y, int z, int i)
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{
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if (field_24 > 0)
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{
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field_24--;
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return;
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}
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if (m_destroyingX != x || m_destroyingY != y || m_destroyingZ != z)
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{
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field_18 = 0.0f;
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field_1C = 0.0f;
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field_20 = 0;
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m_destroyingX = x;
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m_destroyingY = y;
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m_destroyingZ = z;
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return;
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}
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TileID tile = m_pMinecraft->m_pLevel->getTile(m_destroyingX, m_destroyingY, m_destroyingZ);
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if (!tile)
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return;
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Tile* pTile = Tile::tiles[tile];
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float destroyProgress = pTile->getDestroyProgress(m_pMinecraft->m_pLocalPlayer);
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field_18 += 16.0f * destroyProgress;
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field_20++;
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if ((field_20 & 3) == 1)
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{
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m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
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float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
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0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
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}
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if (field_18 >= 1.0f)
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{
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destroyBlock(m_destroyingX, m_destroyingY, m_destroyingZ, i);
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field_20 = 0;
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field_24 = 5;
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field_18 = 0.0f;
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field_1C = 0.0f;
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}
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}
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void SurvivalMode::stopDestroyBlock()
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{
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field_18 = 0.0f;
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field_24 = 0;
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}
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void SurvivalMode::tick()
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{
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field_1C = field_18;
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}
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void SurvivalMode::render(float f)
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{
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if (field_18 <= 0.0f)
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{
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m_pMinecraft->m_gui.field_8 = 0.0f;
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m_pMinecraft->m_pLevelRenderer->field_10 = 0.0f;
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}
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else
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{
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float x = field_1C + (field_18 - field_1C) * f;
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m_pMinecraft->m_gui.field_8 = x;
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m_pMinecraft->m_pLevelRenderer->field_10 = x;
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}
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}
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float SurvivalMode::getPickRange()
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{
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return 5.0f;
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}
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bool SurvivalMode::isCreativeType()
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{
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return false;
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}
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bool SurvivalMode::isSurvivalType()
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{
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return true;
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}
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bool GameMode::useItem(Player* player, Level* level, ItemInstance* instance)
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{
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int oldAmount = instance->m_amount;
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if (instance == instance->use(level, player))
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return instance->m_amount != oldAmount;
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return true;
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}
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bool GameMode::useItemOn(Player* player, Level* level, ItemInstance* instance, int x, int y, int z, int d)
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{
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TileID tile = level->getTile(x, y, z);
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if (tile > 0 && Tile::tiles[tile]->use(level, x, y, z, player))
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return true;
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if (instance)
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return instance->useOn(player, level, x, y, z, d);
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return false;
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}
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30
source/GameMode/SurvivalMode.hpp
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30
source/GameMode/SurvivalMode.hpp
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#pragma once
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#include "GameMode.hpp"
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class SurvivalMode : public GameMode
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{
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public:
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SurvivalMode(Minecraft*);
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virtual void startDestroyBlock(int x, int y, int z, int i) override;
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virtual bool destroyBlock(int x, int y, int z, int i);
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virtual void continueDestroyBlock(int x, int y, int z, int i);
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virtual void stopDestroyBlock() override;
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virtual void tick() override;
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virtual void render(float f) override;
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virtual float getPickRange() override;
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virtual bool isCreativeType() override;
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virtual bool isSurvivalType() override;
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virtual void initPlayer(Player*) override;
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public:
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int m_destroyingX = -1;
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int m_destroyingY = -1;
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int m_destroyingZ = -1;
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float field_18 = 0.0f;
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float field_1C = 0.0f;
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int field_20 = 0;
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int field_24 = 0;
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};
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