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* Initial commit.
:)
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25
source/GUI/Screen/JoinGameScreen.hpp
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25
source/GUI/Screen/JoinGameScreen.hpp
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#pragma once
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#include "Screen.hpp"
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#include "AvailableGamesList.hpp"
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class JoinGameScreen : public Screen
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{
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public:
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JoinGameScreen();
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~JoinGameScreen();
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void buttonClicked(Button* pButton) override;
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bool handleBackEvent(bool b) override;
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void init() override;
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bool isInGameScreen() override;
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void render(int mouseX, int mouseY, float f) override;
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void tick() override;
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virtual bool isIndexValid(int idx);
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public:
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Button m_btnJoin;
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Button m_btnBack;
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AvailableGamesList* m_pAvailableGamesList = nullptr;
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};
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