* Move client/common/ and client/network/ into common/ and network/ respectively.

This commit is contained in:
iProgramInCpp
2023-08-19 10:05:48 +03:00
parent a689ee7365
commit 919e4d8625
92 changed files with 238 additions and 238 deletions

View File

@@ -0,0 +1,57 @@
/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "../Packet.hpp"
#include "world/level/levelgen/chunk/LevelChunk.hpp"
void ChunkDataPacket::handle(const RakNet::RakNetGUID& guid, NetEventCallback* pCallback)
{
pCallback->handle(guid, this);
}
void ChunkDataPacket::write(RakNet::BitStream* bs)
{
bs->Write(PACKET_CHUNK_DATA);
bs->Write(m_x);
bs->Write(m_z);
// Well, we first have to prepare the data.
m_data.Reset();
for (int i = 0; i < 256; i++)
{
m_data.Write(m_pChunk->m_updateMap[i]);
// if nothing was updated:
if (!m_pChunk->m_updateMap[i])
continue;
for (int y = 0; y < 8; y++)
{
if ((m_pChunk->m_updateMap[i] >> y) & 1)
{
int idx = ((i & 0xF) << 11) | ((i >> 4) << 7) + (y * 16);
//write the tile data
m_data.Write((const char*) &m_pChunk->m_pBlockData[idx], 16 * sizeof(TileID));
m_data.Write((const char*) &m_pChunk->m_tileData [idx >> 1], 8);
}
}
}
m_data.ResetReadPointer();
bs->Write(m_data);
}
void ChunkDataPacket::read(RakNet::BitStream* bs)
{
bs->Read(m_x);
bs->Read(m_z);
bs->Read(m_data);
m_data.ResetReadPointer();
}