mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-23 20:09:46 +03:00
* Initial cleanup.
Will now need to cleanup includes, which will take a while ...
This commit is contained in:
@@ -1,280 +0,0 @@
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#include "Inventory.hpp"
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#include "Item.hpp"
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Inventory::Inventory(Player* pPlayer)
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{
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m_pPlayer = pPlayer;
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m_SelectedHotbarSlot = 0;
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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m_hotbar[i] = -1;
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}
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void Inventory::prepareCreativeInventory()
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{
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m_bIsSurvival = false;
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m_items.clear();
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addCreativeItem(Tile::rock->m_ID);
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addCreativeItem(Tile::stoneBrick->m_ID);
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addCreativeItem(Tile::sandStone->m_ID);
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addCreativeItem(Tile::wood->m_ID);
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addCreativeItem(Tile::treeTrunk->m_ID);
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addCreativeItem(Tile::goldBlock->m_ID);
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addCreativeItem(Tile::ironBlock->m_ID);
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addCreativeItem(Tile::emeraldBlock->m_ID);
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addCreativeItem(Tile::redBrick->m_ID);
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addCreativeItem(Tile::leaves->m_ID);
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addCreativeItem(Tile::cloth_10->m_ID);
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addCreativeItem(Tile::cloth_20->m_ID);
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addCreativeItem(Tile::cloth_30->m_ID);
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addCreativeItem(Tile::cloth_40->m_ID);
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addCreativeItem(Tile::cloth_50->m_ID);
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addCreativeItem(Tile::cloth_60->m_ID);
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addCreativeItem(Tile::cloth_70->m_ID);
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addCreativeItem(Tile::glass->m_ID);
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addCreativeItem(Tile::cloth_01->m_ID);
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addCreativeItem(Tile::cloth_11->m_ID);
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addCreativeItem(Tile::cloth_21->m_ID);
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addCreativeItem(Tile::cloth_31->m_ID);
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addCreativeItem(Tile::cloth_41->m_ID);
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addCreativeItem(Tile::stairs_wood->m_ID);
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addCreativeItem(Tile::stairs_stone->m_ID);
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addCreativeItem(Tile::stoneSlabHalf->m_ID);
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addCreativeItem(Tile::sand->m_ID);
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addCreativeItem(Tile::ladder->m_ID);
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addCreativeItem(Tile::torch->m_ID);
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addCreativeItem(Tile::flower->m_ID);
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addCreativeItem(Tile::rose->m_ID);
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addCreativeItem(Tile::mushroom1->m_ID);
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addCreativeItem(Tile::mushroom2->m_ID);
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addCreativeItem(Tile::reeds->m_ID);
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addCreativeItem(Tile::obsidian->m_ID);
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addCreativeItem(Tile::dirt->m_ID);
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addCreativeItem(Tile::tnt->m_ID);
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addCreativeItem(Tile::gravel->m_ID);
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addCreativeItem(Tile::cloth->m_ID);
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addCreativeItem(Tile::mossStone->m_ID);
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addCreativeItem(Tile::bookshelf->m_ID);
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addCreativeItem(Tile::sponge->m_ID);
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addCreativeItem(Tile::sapling->m_ID);
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addCreativeItem(Tile::water->m_ID);
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addCreativeItem(Tile::lava->m_ID);
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addCreativeItem(Tile::fire->m_ID);
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addCreativeItem(Item::camera->m_itemID);
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addCreativeItem(Item::door_wood->m_itemID);
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addCreativeItem(Item::door_iron->m_itemID);
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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m_hotbar[i] = i;
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}
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void Inventory::prepareSurvivalInventory()
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{
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m_bIsSurvival = true;
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m_items.clear();
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m_items.resize(C_NUM_SURVIVAL_SLOTS);
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// Add some items for testing
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addTestItem(Item::stick->m_itemID, 64);
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addTestItem(Item::wheat->m_itemID, 64);
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addTestItem(Item::sugar->m_itemID, 64);
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addTestItem(Item::camera->m_itemID, 64);
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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m_hotbar[i] = i;
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}
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int Inventory::getNumSlots()
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{
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if (m_bIsSurvival)
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return C_NUM_SURVIVAL_SLOTS;
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return getNumItems();
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}
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int Inventory::getNumItems()
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{
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return int(m_items.size());
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}
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void Inventory::addCreativeItem(int itemID, int auxValue)
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{
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m_items.emplace_back(ItemInstance(itemID, 1, auxValue));
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}
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void Inventory::clear()
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{
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m_items.clear();
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m_items.resize(C_NUM_SURVIVAL_SLOTS);
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}
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void Inventory::addItem(ItemInstance* pInst)
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{
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if (!m_bIsSurvival)
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{
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// Just get rid of the item.
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pInst->m_amount = 0;
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return;
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}
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// look for an item with the same ID
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for (int i = 0; i < getNumItems(); i++)
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{
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if (m_items[i].m_itemID != pInst->m_itemID)
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continue;
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int maxStackSize = m_items[i].getMaxStackSize();
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bool bIsStackedByData = Item::items[pInst->m_itemID]->isStackedByData();
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if (bIsStackedByData && m_items[i].m_auxValue != pInst->m_auxValue)
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continue;
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// try to collate.
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int combinedItemAmount = pInst->m_amount + m_items[i].m_amount;
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int leftover = combinedItemAmount - maxStackSize;
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if (leftover < 0)
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leftover = 0;
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else
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combinedItemAmount = C_MAX_AMOUNT;
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m_items[i].m_amount = combinedItemAmount;
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pInst->m_amount = leftover;
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if (!bIsStackedByData)
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m_items[i].m_auxValue = 0;
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}
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// If there's nothing leftover:
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if (!pInst->m_amount)
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return;
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// try to add it to an empty slot
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for (int i = 0; i < getNumItems(); i++)
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{
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if (m_items[i].m_itemID != 0)
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continue;
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m_items[i] = *pInst;
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pInst->m_amount = 0;
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return;
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}
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}
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void Inventory::addTestItem(int itemID, int amount, int auxValue)
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{
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ItemInstance inst(itemID, amount, auxValue);
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addItem(&inst);
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if (inst.m_amount != 0)
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{
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LogMsg("AddTestItem: Couldn't add all %d of %s, only gave %d",
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amount, Item::items[itemID]->m_DescriptionID.c_str(), amount - inst.m_amount);
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}
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}
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ItemInstance* Inventory::getItem(int slotNo)
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{
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if (slotNo < 0 || slotNo >= int(m_items.size()))
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return nullptr;
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if (m_items[slotNo].m_amount <= 0)
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m_items[slotNo].m_itemID = 0;
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return &m_items[slotNo];
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}
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int Inventory::getQuickSlotItemId(int slotNo)
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{
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if (slotNo < 0 || slotNo >= C_MAX_HOTBAR_ITEMS)
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return -1;
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int idx = m_hotbar[slotNo];
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ItemInstance* pInst = getItem(idx);
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if (!pInst)
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return -1;
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return pInst->m_itemID;
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}
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ItemInstance* Inventory::getQuickSlotItem(int slotNo)
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{
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if (slotNo < 0 || slotNo >= C_MAX_HOTBAR_ITEMS)
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return nullptr;
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return getItem(m_hotbar[slotNo]);
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}
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ItemInstance* Inventory::getSelectedItem()
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{
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return getQuickSlotItem(m_SelectedHotbarSlot);
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}
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int Inventory::getSelectedItemId()
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{
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return getQuickSlotItemId(m_SelectedHotbarSlot);
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}
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void Inventory::selectItem(int slotNo)
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{
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if (slotNo < 0 || slotNo >= getNumItems())
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return;
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// look for it in the hotbar
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for (int i = 0; i < C_MAX_HOTBAR_ITEMS; i++)
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{
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if (m_hotbar[i] == slotNo)
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{
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m_SelectedHotbarSlot = i;
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return;
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}
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}
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for (int i = C_MAX_HOTBAR_ITEMS - 2; i >= 0; i--)
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m_hotbar[i + 1] = m_hotbar[i];
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m_hotbar[0] = slotNo;
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m_SelectedHotbarSlot = 0;
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}
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void Inventory::selectSlot(int slotNo)
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{
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if (slotNo < 0 || slotNo >= C_MAX_HOTBAR_ITEMS)
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return;
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m_SelectedHotbarSlot = slotNo;
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}
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void Inventory::setQuickSlotIndexByItemId(int slotNo, int itemID)
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{
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if (slotNo < 0 || slotNo >= C_MAX_HOTBAR_ITEMS)
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return;
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if (m_bIsSurvival)
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return; // TODO
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for (int i = 0; i < getNumItems(); i++)
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{
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if (m_items[i].m_itemID == itemID)
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{
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m_hotbar[slotNo] = i;
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return;
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}
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}
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m_hotbar[slotNo] = -1;
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}
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void Inventory::selectItemById(int itemID)
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{
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for (int i = 0; i < getNumItems(); i++)
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{
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if (m_items[i].m_itemID != itemID)
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continue;
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selectItem(i);
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return;
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}
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}
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@@ -1,53 +0,0 @@
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#pragma once
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#include "Player.hpp"
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#include "ItemInstance.hpp"
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class Player; // in case we're included from Player.hpp
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#define C_MAX_HOTBAR_ITEMS (9)
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#define C_NUM_SURVIVAL_SLOTS (36)
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#define C_MAX_AMOUNT (64)
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class Inventory
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{
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public:
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Inventory(Player*);
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void prepareCreativeInventory();
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void prepareSurvivalInventory();
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int getNumSlots();
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int getNumItems();
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void addCreativeItem(int itemID, int auxValue = 0);
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void addTestItem(int itemID, int amount, int auxValue = 0);
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void clear();
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void addItem(ItemInstance* pInst);
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ItemInstance* getItem(int slotNo);
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ItemInstance* getQuickSlotItem(int slotNo);
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ItemInstance* getSelectedItem();
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int getQuickSlotItemId(int slotNo);
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int getSelectedItemId();
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void selectItem(int slotNo); // selects an item by slot number and puts it in the quick slots if needed
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void selectSlot(int slotNo);
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void setQuickSlotIndexByItemId(int slotNo, int itemID);
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void selectItemById(int itemID);
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int getSelectedSlotNo() const
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{
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return m_SelectedHotbarSlot;
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}
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public:
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int m_SelectedHotbarSlot = 0;
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private:
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Player* m_pPlayer = nullptr;
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bool m_bIsSurvival = false;
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int m_hotbar[C_MAX_HOTBAR_ITEMS];
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std::vector<ItemInstance> m_items;
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};
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@@ -1,169 +0,0 @@
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Options.hpp"
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#include "Util.hpp"
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#include "compat/AKeyCodes.hpp"
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#include "Minecraft.hpp"
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Options::Option
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Options::Option::MUSIC (0, "options.music", true, false),
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Options::Option::SOUND (1, "options.sound", true, false),
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Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
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Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
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Options::Option::RENDER_DISTANCE (4, "options.renderDistance", false, false),
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Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
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Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
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Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate", false, true),
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Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
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Options::Option::GRAPHICS (9, "options.graphics", false, false),
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Options::Option::AMBIENT_OCCLUSION(10, "options.ao", false, true),
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Options::Option::GUI_SCALE (11, "options.guiScale", false, false);
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void Options::initDefaultValues()
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{
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field_238 = 2;
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field_244 = 1.0f;
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field_23C = 0;
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field_248 = 1.0f;
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field_23D = 0; // @NOTE: third person?
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field_0 = 1.0f;
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field_23E = 0;
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field_4 = 1.0f;
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m_bFlyCheat = false;
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field_241 = 0;
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field_8 = 0.5f;
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field_24C = 0;
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m_bInvertMouse = false;
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m_bAnaglyphs = false;
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field_16 = 0;
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#ifdef ORIGINAL_CODE
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field_18 = 0;
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#else
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field_18 = Minecraft::useAmbientOcclusion;
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#endif
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field_240 = 1;
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field_10 = 2;
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field_14 = 1;
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m_bFancyGraphics = true;
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field_19 = 1;
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field_1C = "Default";
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m_playerName = "Steve";
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m_bServerVisibleDefault = true;
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m_keyBinds[0] = { "key.forward", 'W' };
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m_keyBinds[1] = { "key.left", 'A' };
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m_keyBinds[2] = { "key.back", 'S' };
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m_keyBinds[3] = { "key.right", 'D' };
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m_keyBinds[4] = { "key.jump", ' ' };
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m_keyBinds[5] = { "key.inventory", 'E' };
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m_keyBinds[6] = { "key.drop", 'Q' };
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m_keyBinds[7] = { "key.chat", 'T' };
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m_keyBinds[8] = { "key.fog", 'F' };
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m_keyBinds[9] = { "key.sneak", '\n' };
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m_keyBinds[10] = { "key.destroy", 'X' };
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m_keyBinds[11] = { "key.place", 'C' };
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m_keyBinds[12] = { "key.menu.next", '(' };
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m_keyBinds[13] = { "key.menu.previous", '&' };
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m_keyBinds[14] = { "key.menu.ok", '\r' };
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m_keyBinds[15] = { "key.menu.cancel", '\b' };
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#ifdef ORIGINAL_CODE
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field_10 = 2;
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field_23D = 0;
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field_19 = 0;
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#endif
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m_bFancyGraphics = 1;
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// keybind now reprograms some the keybinds.
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// For the restoration, we don't actually need them
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m_keyBinds[0].value = AKEYCODE_DPAD_UP;
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m_keyBinds[1].value = AKEYCODE_DPAD_LEFT;
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m_keyBinds[2].value = AKEYCODE_DPAD_DOWN;
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m_keyBinds[3].value = AKEYCODE_DPAD_RIGHT;
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m_keyBinds[4].value = AKEYCODE_DPAD_CENTER; // lmao, how stupid.
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m_keyBinds[10].value = AKEYCODE_BUTTON_L1;
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m_keyBinds[11].value = AKEYCODE_BUTTON_R1;
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m_keyBinds[12].value = AKEYCODE_DPAD_DOWN;
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m_keyBinds[13].value = AKEYCODE_DPAD_UP;
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m_keyBinds[14].value = AKEYCODE_DPAD_CENTER;
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m_keyBinds[15].value = AKEYCODE_BACK;
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#ifndef ORIGINAL_CODE
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m_keyBinds[9].value = AKEYCODE_SHIFT_LEFT;
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#endif
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}
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Options::Options()
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{
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initDefaultValues();
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}
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||||
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std::string getMessage(const Options::Option& option)
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{
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return "Options::getMessage - Not implemented";
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}
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||||
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void Options::load()
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||||
{
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// stub
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}
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void Options::save()
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||||
{
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||||
// stub
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}
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std::string Options::getMessage(const Options::Option& option)
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{
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return "Options::getMessage - Not implemented";
|
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}
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||||
|
||||
bool Options::readBool(const std::string& str)
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||||
{
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||||
std::string trimmed = Util::stringTrim(str);
|
||||
if (trimmed == "true" || trimmed == "1")
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||||
return true;
|
||||
if (trimmed == "false" || trimmed == "0")
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
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||||
#ifndef ORIGINAL_CODE
|
||||
int Options::readInt(const std::string& str)
|
||||
{
|
||||
int f;
|
||||
|
||||
if (!sscanf(str.c_str(), "%d", &f))
|
||||
f = 0;
|
||||
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||||
return f;
|
||||
}
|
||||
#endif
|
||||
|
||||
void Options::update(const std::vector<std::string>& strings)
|
||||
{
|
||||
for (int i = 0; i<int(strings.size()); i += 2)
|
||||
{
|
||||
std::string key = strings[i], value = strings[i + 1];
|
||||
|
||||
if (key == "mp_username")
|
||||
m_playerName = value;
|
||||
else if (key == "ctrl_invertmouse")
|
||||
m_bInvertMouse = readBool(value);
|
||||
else if (key == "gfx_fancygraphics")
|
||||
m_bFancyGraphics = readBool(value);
|
||||
else if (key == "mp_server_visible_default")
|
||||
m_bServerVisibleDefault = readBool(value);
|
||||
#ifndef ORIGINAL_CODE
|
||||
else if (key == "gfx_smoothlighting")
|
||||
Minecraft::useAmbientOcclusion = field_18 = readBool(value);
|
||||
else if (key == "gfx_viewdistance")
|
||||
field_10 = readInt(value);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
/********************************************************************
|
||||
Minecraft: Pocket Edition - Decompilation Project
|
||||
Copyright (C) 2023 iProgramInCpp
|
||||
|
||||
The following code is licensed under the BSD 1 clause license.
|
||||
SPDX-License-Identifier: BSD-1-Clause
|
||||
********************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class Options
|
||||
{
|
||||
public:
|
||||
struct Option;
|
||||
struct KeyBind;
|
||||
public:
|
||||
Options();
|
||||
void initDefaultValues();
|
||||
void load();
|
||||
void save();
|
||||
std::string getMessage(const Options::Option&);
|
||||
void update(const std::vector<std::string>& string);
|
||||
|
||||
public:
|
||||
static bool readBool(const std::string& str);
|
||||
#ifndef ORIGINAL_CODE
|
||||
static int readInt(const std::string& str);
|
||||
#endif
|
||||
|
||||
public:
|
||||
enum KeyBindIndex
|
||||
{
|
||||
FORWARD,
|
||||
LEFT,
|
||||
BACK,
|
||||
RIGHT,
|
||||
JUMP,
|
||||
INVENTORY,
|
||||
DROP,
|
||||
CHAT,
|
||||
FOG,
|
||||
SNEAK,
|
||||
DESTROY,
|
||||
PLACE,
|
||||
MENU_NEXT,
|
||||
MENU_PREVIOUS,
|
||||
MENU_OK,
|
||||
MENU_CANCEL,
|
||||
};
|
||||
|
||||
struct KeyBind {
|
||||
std::string key;
|
||||
int value;
|
||||
};
|
||||
|
||||
struct Option
|
||||
{
|
||||
bool field_0;
|
||||
bool field_1;
|
||||
std::string str;
|
||||
int field_1C;
|
||||
|
||||
Option(int i, const std::string& str, bool b1, bool b2) : field_0(b1), field_1(b2), str(str), field_1C(i) {}
|
||||
|
||||
static Option MUSIC;
|
||||
static Option SOUND;
|
||||
static Option INVERT_MOUSE;
|
||||
static Option SENSITIVITY;
|
||||
static Option RENDER_DISTANCE;
|
||||
static Option VIEW_BOBBING;
|
||||
static Option ANAGLYPH;
|
||||
static Option LIMIT_FRAMERATE;
|
||||
static Option DIFFICULTY;
|
||||
static Option GRAPHICS;
|
||||
static Option AMBIENT_OCCLUSION;
|
||||
static Option GUI_SCALE;
|
||||
};
|
||||
|
||||
public:
|
||||
float field_0;
|
||||
float field_4;
|
||||
float field_8;
|
||||
bool m_bInvertMouse;
|
||||
int field_10; // @NOTE: Render distance?
|
||||
bool field_14;
|
||||
bool m_bAnaglyphs;
|
||||
uint8_t field_16;
|
||||
bool m_bFancyGraphics;
|
||||
uint8_t field_18; // @NOTE: Ambient occlusion?
|
||||
uint8_t field_19;
|
||||
std::string field_1C;
|
||||
KeyBind m_keyBinds[16];
|
||||
|
||||
int field_238;
|
||||
uint8_t field_23C;
|
||||
uint8_t field_23D; // @NOTE: Third person mode?
|
||||
uint8_t field_23E;
|
||||
bool m_bFlyCheat;
|
||||
uint8_t field_240;
|
||||
uint8_t field_241;
|
||||
float field_244;
|
||||
float field_248;
|
||||
int field_24C;
|
||||
std::string m_playerName;
|
||||
bool m_bServerVisibleDefault;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user