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* A couple of fixes for SDL/Emscripten build.
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@@ -50,7 +50,7 @@ void NinecraftApp::initGLStates()
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1f);
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glCullFace(GL_NONE);
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glCullFace(GL_BACK);
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glEnable(GL_TEXTURE_2D);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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}
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