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* More improvements to the world generator!!
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@@ -486,6 +486,14 @@ void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
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FlowerFeature(Tile::mushroom2->m_ID).place(m_pLevel, &m_random, x16 + 8 + xo, yo, z16 + 8 + zo);
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}
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for (int i = 0; i < 10; i++)
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{
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int xo = m_random.nextInt(16);
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int yo = m_random.nextInt(128);
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int zo = m_random.nextInt(16);
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ReedsFeature().place(m_pLevel, &m_random, x16 + 8 + xo, yo, z16 + 8 + zo);
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}
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for (int i = 0; i < 50; i++)
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{
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int xo = m_random.nextInt(16);
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