* Add PathfinderMob base

* Normalize tab style in source/CMakeLists.txt
This commit is contained in:
iProgramInCpp
2023-12-06 21:20:14 +02:00
parent 8602de2428
commit 805087d36a
15 changed files with 471 additions and 112 deletions

View File

@@ -353,9 +353,6 @@
<ClInclude Include="$(MC_ROOT)\source\client\player\input\CustomInputHolder.hpp">
<Filter>Header Files\Player\Input</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\GameMods.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\player\input\UnifiedTurnBuild.hpp">
<Filter>Header Files\Player\Input</Filter>
</ClInclude>
@@ -371,60 +368,6 @@
<ClInclude Include="$(MC_ROOT)\source\client\model\QuadrupedModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\ChickenModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\CowModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\CreeperModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\PigModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SheepFurModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SheepModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SkeletonModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SpiderModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\ZombieModel.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ChickenRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\CowRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\CreeperRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\PigRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SheepFurRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SheepRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SkeletonRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SpiderRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ZombieRenderer.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\GrassColor.hpp">
<Filter>Header Files\Renderer</Filter>
</ClInclude>
@@ -434,6 +377,63 @@
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\OptionList.hpp">
<Filter>Header Files\GUI\Components</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ZombieRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SpiderRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SkeletonRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SheepRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\SheepFurRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\PigRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\CreeperRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\CowRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ChickenRenderer.hpp">
<Filter>Header Files\Renderer\Entity</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\ZombieModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\ChickenModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\CowModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\CreeperModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\GameMods.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\PigModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SheepFurModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SheepModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SkeletonModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\client\model\SpiderModel.hpp">
<Filter>Header Files\Model</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp">

View File

@@ -336,6 +336,10 @@
<ClCompile Include="$(MC_ROOT)\source\world\level\path\Path.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\path\PathFinder.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\Animal.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\Monster.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\PathfinderMob.cpp" />
<ClCompile Include="$(MC_ROOT)\source\world\entity\WaterAnimal.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\world\entity\Entity.hpp" />
@@ -435,6 +439,10 @@
<ClInclude Include="$(MC_ROOT)\source\world\level\path\Path.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\level\path\PathFinder.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\entity\Animal.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\entity\Monster.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\entity\PathfinderMob.hpp" />
<ClInclude Include="$(MC_ROOT)\source\world\entity\WaterAnimal.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@@ -422,9 +422,6 @@
<ClCompile Include="$(MC_ROOT)\source\world\tile\WireTile.cpp">
<Filter>Source Files\Tile</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\world\level\path\Node.cpp">
<Filter>Source Files\Level\Path</Filter>
</ClCompile>
@@ -434,6 +431,21 @@
<ClCompile Include="$(MC_ROOT)\source\world\level\path\PathFinder.cpp">
<Filter>Source Files\Level\Path</Filter>
</ClCompile>
<ClCompile Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.cpp">
<Filter>Source Files\Level\Path</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\world\entity\PathfinderMob.cpp">
<Filter>Source Files\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\world\entity\Animal.cpp">
<Filter>Source Files\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\world\entity\Monster.cpp">
<Filter>Source Files\Entity</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\source\world\entity\WaterAnimal.cpp">
<Filter>Source Files\Entity</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\source\world\entity\Entity.hpp">
@@ -715,9 +727,6 @@
<ClInclude Include="$(MC_ROOT)\source\world\tile\WireTile.hpp">
<Filter>Header Files\Tile</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\world\level\path\Node.hpp">
<Filter>Header Files\Level\Path</Filter>
</ClInclude>
@@ -727,5 +736,20 @@
<ClInclude Include="$(MC_ROOT)\source\world\level\path\PathFinder.hpp">
<Filter>Header Files\Level\Path</Filter>
</ClInclude>
<ClInclude Include="$(MC_ROOT)\source\world\level\path\BinaryHeap.hpp">
<Filter>Header Files\Level\Path</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\world\entity\PathfinderMob.hpp">
<Filter>Header Files\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\world\entity\WaterAnimal.hpp">
<Filter>Header Files\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\world\entity\Monster.hpp">
<Filter>Header Files\Entity</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\source\world\entity\Animal.hpp">
<Filter>Header Files\Entity</Filter>
</ClInclude>
</ItemGroup>
</Project>