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* ItemInHandRenderer: Add dynamic hand.
* Options: Fix saving of a few options * PatchManager: Load patch options before regular options - this fixes a bug where the fancy grass option would be reset to false even if grass tint would be set to true.
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@@ -301,6 +301,7 @@ void OptionList::initDefaultMenu()
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OPTION(Render, m_bFancyGrass, "Fancy grass"); idxGrass = currentIndex; // renders colored grass side overlay
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OPTION(Render, m_bBiomeColors, "Biome colors"); idxBiome = currentIndex; // colors the grass based on the current biome
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OPTION(Boolean, m_bDontRenderGui, "Hide GUI");
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OPTION(Boolean, m_bDynamicHand, "Dynamic hand movement");
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OPTION(Boolean, m_bDebugText, "Debug text");
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}
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