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* Decompile LargeFeature, LargeCaveFeature. Add in game for testing.
* Rename Random::nextTLong to Random::nextLong
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@@ -18,6 +18,7 @@
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#include "Utils.hpp"
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#include "BiomeSource.hpp"
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#include "Feature.hpp"
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#include "LargeCaveFeature.hpp"
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class RandomLevelSource : public ChunkSource
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{
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@@ -38,7 +39,7 @@ public:
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public:
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bool field_4 = false;
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// @TODO: LargeCaveFeature
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LargeCaveFeature m_largeCaveFeature;
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int field_9D8[1024];
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std::unordered_map<int, LevelChunk*> m_chunks;
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float field_19F0 = 1.0f;
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