* Improvements in accuracy of the world generator

* Fix a crash.
This commit is contained in:
iProgramInCpp
2023-08-04 18:35:06 +03:00
parent 06e26862c8
commit 79ec0e6994
3 changed files with 17 additions and 3 deletions

View File

@@ -394,7 +394,7 @@ void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
xo = m_random.nextInt(16);
yo = m_random.nextInt(16);
zo = m_random.nextInt(16);
OreFeature(Tile::redStoneOre->m_ID, 8).place(m_pLevel, &m_random, x16 + xo, yo, z16 + zo);
OreFeature(Tile::redStoneOre->m_ID, 7).place(m_pLevel, &m_random, x16 + xo, yo, z16 + zo);
}
xo = m_random.nextInt(16);
@@ -469,6 +469,7 @@ void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
int zo = m_random.nextInt(16);
FlowerFeature(Tile::rose->m_ID).place(m_pLevel, &m_random, x16 + 8 + xo, yo, z16 + 8 + zo);
}
if (m_random.nextInt(4) == 0)
{
int xo = m_random.nextInt(16);
@@ -476,6 +477,7 @@ void RandomLevelSource::postProcess(ChunkSource* src, int x, int z)
int zo = m_random.nextInt(16);
FlowerFeature(Tile::mushroom1->m_ID).place(m_pLevel, &m_random, x16 + 8 + xo, yo, z16 + 8 + zo);
}
if (m_random.nextInt(8) == 0)
{
int xo = m_random.nextInt(16);