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* Add PathFinder and friends.
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103
source/world/level/path/BinaryHeap.cpp
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103
source/world/level/path/BinaryHeap.cpp
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/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include <climits>
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#include "BinaryHeap.hpp"
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#include "common/Mth.hpp"
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void BinaryHeap::insert(Node* pNode)
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{
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if (m_count == m_capacity)
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{
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m_capacity *= 2;
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Node** newItems = new Node * [m_capacity];
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for (int i = 0; i < m_count; i++)
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{
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newItems[i] = m_items[i];
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}
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SAFE_DELETE_ARRAY(m_items);
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m_items = newItems;
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}
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m_items[m_count] = pNode;
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pNode->field_0 = m_count;
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m_count++;
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inlined0(m_count - 1);
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}
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void BinaryHeap::inlined0(int num)
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{
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Node* var2 = m_items[num];
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int var4;
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for (float var3 = var2->field_C; num > 0; num = var4) {
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var4 = (num - 1) >> 1;
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Node* var5 = m_items[var4];
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if (var3 >= var5->field_C) {
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break;
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}
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m_items[num] = var5;
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var5->field_0 = num;
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}
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m_items[num] = var2;
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var2->field_0 = num;
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}
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void BinaryHeap::downHeap(int num)
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{
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Node* var2 = m_items[num];
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float var3 = var2->field_C;
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while (true) {
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int var4 = 1 + (num << 1);
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int var5 = var4 + 1;
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if (var4 >= m_count) {
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break;
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}
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Node* var6 = m_items[var4];
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float var7 = var6->field_C;
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Node* var8;
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float var9;
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if (var5 >= m_count) {
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var8 = nullptr;
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var9 = INFINITY;
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}
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else {
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var8 = m_items[var5];
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var9 = var8->field_C;
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}
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if (var7 < var9) {
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if (var7 >= var3) {
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break;
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}
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m_items[num] = var6;
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var6->field_0 = num;
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num = var4;
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}
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else {
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if (var9 >= var3) {
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break;
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}
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m_items[num] = var8;
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var8->field_0 = num;
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num = var5;
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}
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}
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m_items[num] = var2;
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var2->field_0 = num;
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}
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