* Rename Logger_windows -> LoggerWindows

* Add logger support for SDL base
This commit is contained in:
iProgramInCpp
2023-08-28 11:13:57 +03:00
parent 8fe86fccb5
commit 6e2fffdd68
10 changed files with 24 additions and 15 deletions

View File

@@ -525,7 +525,7 @@ void GameRenderer::renderLevel(float f)
if (bAnaglyph)
glColorMask(true, true, true, false);
}
int logs = 0;
void GameRenderer::render(float f)
{
if (m_pMinecraft->m_pLocalPlayer && m_pMinecraft->m_bGrabbedMouse)
@@ -636,7 +636,7 @@ void GameRenderer::render(float f)
std::stringstream debugText;
debugText << "ReMinecraftPE " << m_pMinecraft->getVersionString();
debugText << "\n" << m_shownFPS << " fps, " << m_shownChunkUpdates << " chunk updates";
debugText << "\n" << m_shownFPS << " fps, " << m_shownChunkUpdates << " chunk updates" << " logs: " << logs;
if (m_pMinecraft->m_options.m_bDebugText)
{