* Bring back the cube shading, but with fixed lighting.

This commit is contained in:
iProgramInCpp
2023-08-07 12:21:32 +03:00
parent b77d42b04a
commit 6c1a54e3f0
11 changed files with 60 additions and 10 deletions

View File

@@ -30,7 +30,7 @@ void FallingTileRenderer::render(Entity* entity, float x, float y, float z, floa
// Render the base
#ifdef ENH_SHADE_HELD_TILES
#define ARGPATCH , 1.0f
#define ARGPATCH , entity->getBrightness(0.0f)
#else
#define ARGPATCH
#endif