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* Bring back the cube shading, but with fixed lighting.
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@@ -30,7 +30,7 @@ void FallingTileRenderer::render(Entity* entity, float x, float y, float z, floa
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// Render the base
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#ifdef ENH_SHADE_HELD_TILES
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#define ARGPATCH , 1.0f
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#define ARGPATCH , entity->getBrightness(0.0f)
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#else
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#define ARGPATCH
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#endif
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