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Redstone: Add wires, redstone torches, levers (incomplete) and repeaters
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@@ -15,17 +15,17 @@ class TorchTile : public Tile
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public:
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TorchTile(int ID, int texture, Material* pMtl);
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AABB* getAABB(Level*, int x, int y, int z) override;
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bool isSolidRender() override;
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bool isCubeShaped() override;
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int getRenderShape() override;
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void animateTick(Level*, int x, int y, int z, Random*) override;
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HitResult clip(Level*, int x, int y, int z, Vec3 a, Vec3 b) override;
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bool mayPlace(Level*, int, int, int) override;
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void neighborChanged(Level*, int, int, int, int) override;
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void onPlace(Level*, int, int, int) override;
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void setPlacedOnFace(Level*, int, int, int, int) override;
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void tick(Level*, int, int, int, Random*) override;
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virtual AABB* getAABB(Level*, int x, int y, int z) override;
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virtual bool isSolidRender() override;
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virtual bool isCubeShaped() override;
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virtual int getRenderShape() override;
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virtual void animateTick(Level*, int x, int y, int z, Random*) override;
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virtual HitResult clip(Level*, int x, int y, int z, Vec3 a, Vec3 b) override;
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virtual bool mayPlace(Level*, int, int, int) override;
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virtual void neighborChanged(Level*, int, int, int, int) override;
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virtual void onPlace(Level*, int, int, int) override;
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virtual void setPlacedOnFace(Level*, int, int, int, int) override;
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virtual void tick(Level*, int, int, int, Random*) override;
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bool checkCanSurvive(Level*, int x, int y, int z);
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};
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