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Fix sky rendering.
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@@ -16,7 +16,7 @@ IceTile::IceTile(int a, int b, Material* c) : HalfTransparentTile(a, b, c)
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int IceTile::getRenderLayer()
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{
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return 1;
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return LAYER_ALPHA;
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}
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int IceTile::getResourceCount(Random* pRandom)
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