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Fix sky rendering.
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@@ -81,6 +81,7 @@ public:
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void addParticle(const std::string&, float, float, float, float, float, float) override;
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void playSound(const std::string& a, float b, float c, float d, float e, float f) override;
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void skyColorChanged() override;
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void generateSky();
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void cull(Culler*, float);
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void deleteChunks();
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void resortChunks(int x, int y, int z);
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