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https://github.com/celisej567/mcpe.git
synced 2026-09-11 20:11:18 +03:00
Fix sky rendering.
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@@ -20,34 +20,30 @@ LevelRenderer::LevelRenderer(Minecraft* pMC, Textures* pTexs)
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printf("numBuffers: %d\n", m_nBuffers);
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xglGenBuffers(1, &field_D8);
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generateSky(); // inlined in the 0.1.0 demo
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}
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void LevelRenderer::generateSky()
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{
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Tesselator& t = Tesselator::instance;
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t.begin();
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field_DC = 0;
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for (int v7 = -128; ; )
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float m = 16.0f;
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int n = 4;
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int p = 128;
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for (int i = n * -p; i <= n * p; i += p)
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{
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int v8 = v7 + 128;
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int v9 = -512;
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float v10 = -512.0f;
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float v11 = float(v7);
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float v12 = float(v7 + 128);
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for (; v9 != 640; )
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for (int j = n * -p; j <= n * p; j += p)
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{
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float v13 = v10;
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v9 += 128;
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t.vertex(float(i + 0.0f), 16.0f, float(j + 0.0f));
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t.vertex(float(i + p) , 16.0f, float(j + 0.0f));
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t.vertex(float(i + p) , 16.0f, float(j + p) );
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t.vertex(float(i + 0.0f), 16.0f, float(j + p) );
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t.vertex(v11, 16.0f, v13);
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t.vertex(v12, 16.0f, v13);
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v10 = float(v9);
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t.vertex(v12, 16.0f, float(v9));
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t.vertex(v11, 16.0f, float(v9));
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field_DC += 4;
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}
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if (v8 == 640)
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break;
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v7 = v8;
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}
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t.end(field_D8);
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